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Full Version: Disney's Cars series model rips
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So, I started ripping models from two Wii games: Cars, and Cars Race-O-Rama. So far, I only ripped characters exclusive to the games, and certain characters from the movies. But, since I'm still new to this, when I apply the textures on the models, it looked like they were flipped, but in truth, its the models that are "mirrored", and adding the eyes was not the way I was expecting (eyes not shown). Any help would be nice.

Boost
[Image: Boost.png]
[Image: Boost2.png]
[Image: Boost3.png]

Wingo
[Image: Wingo.png]
[Image: Wingo2.png]

Snot Rod
[Image: SnotRod.png]
[Image: SnotRod2.png]

DJ
[Image: DJ.png]
[Image: DJ2.png]

Kabuto
[Image: Kabuto.png]
[Image: Kabuto2.png]

Programs used: Maya 2012, 3D Ripper DX, Dolphin, GLC Player
The models are most likely heavily squished, you can check out this tutorial.
Ok, so just recently I extracted the data from the XBOX 360 version of Cars. Right now, I need to know how to convert the .xng file, which is said to be the character model.