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Updated. Also would you be so kind as to provide icons for the Virtual Boy Wario Land game and sheet? Smile
I will try to. Virtual Boy emulators haven't been my best thing since the ones I tried running made the game go stupidly-fast, or didn't load the ROM at all.

I need to bring up I need the Yabog (PC) bricks sheet replaced with this:
[Image: 56347copy_zps064cac47.png]
It removes a duplicate block I had in there.
If all else fails I suppose a screenshot online will do but those often tend to be .JPG'd and/or filtered so we would be appreciative if you manage to get one. Big Grin

Also updated.
Thanks Axle.

Though I need a last-second change to my Block Kuzushi (GBA) sheet, since I accidentally left a duplicate sprite in the sheet (it's one of the frames of a block being destroyed)
[Image: 56455_zps04c32b29.png]

I also made updates to the main sheets of the Arkanoid NES games:
[Image: 50897_zps35e74b0b.png]
[Image: Arkanoid2NESripExtended_zpsae1fc042copy_zpsa8475f07.png]
With the first game, it's a simple edit from the one already on the site that reorders the brick colors based on their point values (White>Orange/Peach>Cyan>Green>Red>Blue>Purple/Pink>Yellow) The updated sheet for Arkanoid II does this as well, but it also adds in frames for the enemy and escape doors plus the additional frames for Silver Gold, and Funky, similar to the original updated NES Arkanoid sheet.

UPDATE: I added in two carved indestructible blocks to the Krypton Egg (PC) blocks sheet.
[Image: 50439_zps0af57e0b.png]
On more emergency update, turns out I colored the grey "P" power-up in Arkanoid (NES) lighter than what is actually depicted in-game. Below is the version with proper colors.
[Image: 56296_zpsc5fd9f91.png]
Forgot to crop the MM6 Stage Select rip that I submitted onto the site.
[Image: MM6StageSelect_zpsf94defce.png]
Fixed MM6. Has everything else been updated?
Thanks Ton.
There's also the sheets from the two posts preceding the MM6 update post that haven't been updated.
I updated everything, but I couldn't find Block Kuzushi in the GBA section.
I should've checked: The game's called "The Block Kuzushi", not just "Block Kuzushi".
Perhaps to avoid confusion it could be labeled on the site under the B games and titled Block Kuzushi, The, ala Legend of Zelda, Tower of Druaga, and Wing of Madoola.
NOW everything is fixed. Tongue
I feel bad for having to update this, but I just felt like I should so the users of the sheet don't have to.
[Image: 52631_zps26f71d16.png]
This (hopefully very definite final) update alters the fruit value graphics so the third 0 in each of the thousands score values are now complete.
Yea we're used to working with names like that, it'd just be labeled "Block Kuzushi, The" and go under B, yes.
I've updated your Pac-Man sheet Smile
(09-25-2013, 06:37 AM)Dazz Wrote: [ -> ]I've updated your Pac-Man sheet Smile

Thank you Dazz. Genki ^_^

While I was playing MAME a few days ago, I suddenly discovered the Sprite Viewer hidden within the emulator. Using it I was able to quickly extract sprites from games that don't have entries on TSR, and from there I can organize and clean the sheets so they're acceptable for submission.

Among one of these is Peter Pepper's Factory, which I originally hijacked from an outside website and didn't rip myself. This time I'll be doing the process above to rip them without external help.

The arcade games I plan to make sprite sheets of (aside from the above-mentioned Peter Pepper's Ice Cream Factory):

*BanBam
*Burger Time
*Do! Run Run
*Dommy
*Dream Shopper
*Grobda
*Hard Hat
*Hopper Robo
*Itazura Tenshi
*Lock'n'Chase
*Motos
*Mr. Do!
*Nova 2001
*Ordyne
*Q*Bert (also covering FHMC Q*bert)
*Rally-X (Also covers New Rally-X)
*Youkai Douchuuki
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