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Hey everyone. I stumbled upon a guide to null the animations of models within DS games (or at least through emulators.) The same person who made this guide, szfzafa, also created custom code that allows a user to capture OpenGL models from within a SVN-build of the "Desmume" DS emulator.
Here is a link to the OpenGL model capturing code.
Here is a link to the DS model animation nulling guide.
Could somebody please assist in the translation of this guide?
There is a basic kanji-to-hiragana translator available here