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Full Version: Extracting models from Gamecube games
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So, obviously one can extract data from Gamecube ISO images, but what I want to know is, how do I know what files are the models (esp Starfox Adventures) and once I know, how do I convert them? 3DX Ripper doesn't have a snowball's chance in hell of working since 32-bit versions of Dolphin don't work, much less dump textures or models. So, yeah, I'm SOL.
Well, the format of the models used in any game depends on how that game was made and who made it. If there's any information on the extension/s used for the archives or models in that game, then you can use that information to find out which files are the models through a file search or hex editor search. If there's any software available for converting those files, then you can use that software.
I understand this may not be specifically helpful to you. I'll check if there's any information available on the models used in Starfox Adventures.

EDIT: I found this forum post on the topic, but it does not contain anything too useful. You will have to either learn how to decompile the archive containing the models and then convert those models to a usable format, motivate someone else to do that or pay someone else to do that.
(07-23-2012, 11:06 PM)Friedslick6 Wrote: [ -> ]Well, the format of the models used in any game depends on how that game was made and who made it. If there's any information on the extension/s used for the archives or models in that game, then you can use that information to find out which files are the models through a file search or hex editor search. If there's any software available for converting those files, then you can use that software.
I understand this may not be specifically helpful to you. I'll check if there's any information available on the models used in Starfox Adventures.

EDIT: I found this forum post on the topic, but it does not contain anything too useful. You will have to either learn how to decompile the archive containing the models and then convert those models to a usable format, motivate someone else to do that or pay someone else to do that.

Really? I don't know much about reverse-engineering data from ISO images, but I'll take a look at that link.
Extracting models from the game files with an undocumented format is quite complicated. Usually, it's easy to figure out which ones are the models due to their filenames. After that, it's a matter of figuring out file compression (if it uses any) and the format.


Also, moving this thread to a more appropriate forum.