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I felt the best way to continue learning is to try something I've never done before. So I'm just trying out making sprites with more shading and trying to get a better sense of depth.
[Image: cWtwM.png][Image: zIrdm.png]
(Still working with Paula)
You might want to give her torse a few pixels on the right (our left), it's really flat and lacking a back.
Hue shifting wouldn't be too bad, either (especially for yellow).
Paulas arms are of different length.
The skin tones have barely any contrast.
There's a few jaggies on the eyes and clothing
Try increasing the contrast, make the colors a little less blinding
I don't know if it's because I'm on my phone or not, but those both look extremely pillow shaded
I think it's because the light source is a little wonky. It's hard for me to pinpoint where it's coming from.
So much banding it ends looking like pillowshading.
Oh, I didn't know I was banding.. Well that's what the point of this was anyway Smile
[Image: vSsaI.png]
I'm going to play with the palette a little and see what I can do.