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Belial, you're missing at least 2 enemies that I can think of. There's are variations of the Head Gunner (second to last enemy on Intro Enemies, which is the customer version) which would be green without the cannons (masspro) and of the Victoroid (above the turtle in the part 2 sheet, which is the masspro version) which is red and has a mask (customer). If I remember it right, they're affected by Blast Hornet's defeat, the customer versions appear when he's still active and masspros after defeat. So you can get the other Head Gunner since it would be replaced already, however you need to get to a state where Blast Hornet is still active to get the other Victoroid.

And customer/masspro are terms used in the credits roll call, not something I made up.
Seriously? Crud. I'm on it.
(05-05-2012, 05:09 AM)Dazz Wrote: [ -> ]I felt like being a total bastard and uploaded these for you Smile
TAKE THAT MIGHTY JETTERS.

omg dazz how culd u do that 2 me i hates u Angry
I was half-right about the Victoroid, it's not affected by Blast Hornet but by Vile. The Customer version appears in his Doppler Stage if he's killed before hand. And I think the masspro versions of the Head Gunner only appear in Hornet's stage.

[Image: x3alts.png]
Just to give you an idea of what they look like.
Thanks for the info, I didn't even know you could fight Vile beforehand. Head Gunner gets replaced in all the levels, I'm pretty sure, I ripped the green version in Beetle's stage. I killed Vile, and I went to Seahorse's stage, but the victoroids are still green, so I guess they only get replaced in the Doppler level and not everywhere else, so I'll have to keep playing until I can get there. I'll have the updated sheets later tonight.
Just wondering, do you plan to do Volt Catfish and/or Neon Tiger?
Redblueyellow is planning to do them, Ton.
Sorry for it taking so long, I should have them up soon. Don't worry. Wink

Also, excellent job as always Belial!
Thanks! And here's those updates I promised you.

Intro enemies
Enemies Part 2
Had to update intro enemies cause I got a few frames I missed from regular Head Gunner. On enemies part 2 I got the green Head Gunner and also this green eye thing that dropped boxes. On my first playthrough I did Blast Hornet last so I assume thats why it didn't show up last time... for some reason. Getting the4 red victoroid was a huge pain in the ass. I did another playthrough where I defeated Vile, but I was using a code to play as zerp when I did it, and when I got to the doppler stage with vile in it it said he wasn't dead. I assumed to code cause it to bug out so I started again. This time I beat him with X, but instead of dying he ran off and when i got to the doppler stage, lo and behold, I had to fight him again. Both times the red victoroids were not there. So finally I said fuck it and looked up a password to use with Vile already defeated. Kinda wish I had done that in the first place now :/ Anyway, this should be everything now.
Both updated. Big Grin
Oh god I haven't ripped since May. So sorry peoples. I was roaming around youtube, decided to see what the final boss of that Fighting Masters game looked like. I found a video where someone was playing as him. I didn't think that was possible, and since the game is so bad I never tried to get to the end. Apparently some friendly folks over at gamehacking.org came up with a game genie code that allows boss playability, and since I already had all the other fighters, I thought I'd go ahead and get him too for completions sake.

Fighting Masters for the Genesis
[Image: broOD.png]
[Image: 424c341a1f3953801374758eb98d57a9.png]
Kirby's Dream Land for the Gameboy
[Image: a06aeec4cdee94c88abaf5f5e63de1f3.png]
[Image: j7XSMEC7D1JZQ.png]

Some of these are in the Kirby sheet on the site, but not the parts where Dedede bursts out of the castle, or the food, or the really big Kirby blimp, so I thought it was worth submitting.
Got it! Nice to see you back!
I see you made time to post on TSR! Wink
I missed you.
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