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Full Version: The Official Super Smash Bros. Brawl Project (Now at Phase 2!)
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For the most part, they seem fine. Some of them still reference .tga files, though. Here's a list of them:

-Floow (only first two are .png)
-Glice
-Kyle Hyde
-Ancient Minister
-Bucculus (...I have no idea what went wrong here, but it's gibberish)

Also, Jet is the only one missing.


I'll upload the rest in the meantime. Congrats on your first model submissions! Big Grin
Couldn't I just reupload the whole pack to be sure?
EDIT: Not all 130 ofc
(03-12-2012, 04:38 PM)Peardian Wrote: [ -> ]I mainly said don't use BrawlBox because the DAEs it exports aren't very compatible with things. However, if you can use another program to open it and then re-export it as a proper DAE, then that's perfectly fine.

@josh98: MD5, eh? I never considered that. I didn't realize Noesis could also read those, either.

@thegameexplorer: Apology accepted. I just need you to go back through your first batch of trophy submissions, meaning all of the ones I put up on the site, and make sure they have all of their textures. For the ones that do in fact have all of their textures, such as Dr. Eggman, you don't have to make any changes and simply let me know it is proper. The trophy models themselves are fine, so you don't have to re-export them. Once I've confirmed all of the submissions to be fine, you'll be free to claim more trophies, 10 at a time like normal.

@Perseus: Thanks! Uploaded!

If you want to be sure, then yes, you can reupload them. In case you don't remember which ones to do, the first post still has your names by the first batch.
(03-11-2012, 10:56 PM)Peardian Wrote: [ -> ]It seems that josh98's rips somehow have the issue taken care of, but Perseus's don't, even though they seem to have been exported the same way. How do you two go about ripping fighters? Do you both use brresviewer -> PSK -> Noesis -> DAE?

Does that mean there's something wrong with the fighters and I have to redo all my submissions with that problem?

Also I claim Ike trophy and Great Aether trophy Tongue
Updated Links!!!
Eggman
Wolf Link
King Bulblin
Zant
Zelda with Cape
Darknut
Midna
Agitha
Ilia
Malo

EDIT: I love the new link system, great work Dazz!!!Tongue
It 'might' be a good idea to give links to the final models once they are on the site.

I mean I have been searching for ages after the crossed out models but I can't find them no matter what, not even with the browser options :-/
Well the ones that are crossed out means that they're on the site, so just check the main TMR site for what you're looking for.

...However there may be a few that are crossed out that have not been uploaded that we forgot to change for the new list "system" (the addition of the not on site tag), so if that is the case, sorry and one of us will check and see if there are.
Problem. How would someone Rip the Super Sonic final Smash Model? Cause it is a Normal Sonic Model (Red eyes) and other than red Eyes all of the Textures aren't yellow. and I looked, and his Spikes Sticking up are animations.
Here's Ike and Great Aether trophies!

Ike
Great Aether
Diddy Kong and Donkey Kong Original Trophies are Done. (and Have been for a Few Day's.)
Download by clicking on pictures.

Diddy:
Donkey Kong:
There arent any Super sonic textures, I guess they are just shaders since I looked and they arent there
(03-13-2012, 12:33 PM)josh98 Wrote: [ -> ]Problem. How would someone Rip the Super Sonic final Smash Model? Cause it is a Normal Sonic Model (Red eyes) and other than red Eyes all of the Textures aren't yellow. and I looked, and his Spikes Sticking up are animations.

Yah, Super Sonic has a Red eye Texture, But otherwise, it's all shader's and Animations.
Alright, my fault for not wenting to the TMR x)

I found the .DAE's and I have 3DS Max 2012... How can you import a .DAE as a single mesh? When I import it, it goes fine, however, there are like 10 meshes or so (I took for example the Bowser model) but it was the same for the Metaknight model.

What I LOVED was that for the R.O.B. model, there was a .smd file. If ALL models could contain a .smd file, it could not be better. I know of hundreds of people that need .smd files for Garrys mod and other Source games. It's an excellent extension for use in 3DS Max. DAE's and OBJ's are fine too but require 5 times as much work for simply having the same result as what an .smd file does with a single import... I really wonder if there is a way to convert .dae to .smd

Still, if I could import the .DAE's as a single mesh, the result would be the same, so it would exclude the need of and .smd file. But if a single mesh is impossible from .DAE... That would really suck Unsure

Anyone knows something about this? I hope the future models will all include a .smd Smile
You could just attach all meshes into one... and you can export smd files with a plugin if you search around google abit http://bit.ly/xKjsdb
(03-13-2012, 02:26 PM)JorisCeoen Wrote: [ -> ]Alright, my fault for not wenting to the TMR x)

I found the .DAE's and I have 3DS Max 2012... How can you import a .DAE as a single mesh? When I import it, it goes fine, however, there are like 10 meshes or so (I took for example the Bowser model) but it was the same for the Metaknight model.

What I LOVED was that for the R.O.B. model, there was a .smd file. If ALL models could contain a .smd file, it could not be better. I know of hundreds of people that need .smd files for Garrys mod and other Source games. It's an excellent extension for use in 3DS Max. DAE's and OBJ's are fine too but require 5 times as much work for simply having the same result as what an .smd file does with a single import... I really wonder if there is a way to convert .dae to .smd

Still, if I could import the .DAE's as a single mesh, the result would be the same, so it would exclude the need of and .smd file. But if a single mesh is impossible from .DAE... That would really suck Unsure

Anyone knows something about this? I hope the future models will all include a .smd Smile

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