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Full Version: Zettai Onkan Otoda Master
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Yeah, so this is an odd Japanese game released by Hudson Soft in 2007 for the DS. Only reason worth ripping is that the sprite style is strikingly similar to the sprite style from the Mega Man Battle Network games.
[Image: zettaids.png]

Here is what I've got.
[Image: zettaiDS_icon.png]

[Image: title_screen_icon.png]

[Image: world_map_icon.png]

[Image: mugshots_icon.png]

Unfortunately, the current crop of potential ripping tools for basic NDS formats don't allow for simple batch ripping. I'd like to go for overworld sprites next, but ripping is terribly tedious. Maps are also worth ripping, but their format is too difficult to properly rip everything.
Uploaded. Though I still don't know what to do about your other thread here. That game doesn't appear to have any 3D elements, so I would think that those "textures" may be acceptable on TSR, right guys? We're also missing an uploader for TTR for the moment anyway...
(02-11-2012, 08:57 PM)Mighty Jetters Wrote: [ -> ]We're also missing an uploader for TTR for the moment anyway...

Maybe you should be the TTR uploader? You did want to upload the textures in one thread after all. Smile
(02-11-2012, 08:57 PM)Mighty Jetters Wrote: [ -> ]Uploaded. Though I still don't know what to do about your other thread here. That game doesn't appear to have any 3D elements, so I would think that those "textures" may be acceptable on TSR, right guys? We're also missing an uploader for TTR for the moment anyway...

Oh, back on the textures form the other thread, technically they do belong on 3D models. It just isn't very obvious due to the relatively static nature of the game.

There is no hurry on this, really. I actually figured out a lot of the mughots are missing and am trying to get those.
(02-11-2012, 11:10 PM)Roxas358 Wrote: [ -> ]
(02-11-2012, 08:57 PM)Mighty Jetters Wrote: [ -> ]We're also missing an uploader for TTR for the moment anyway...

Maybe you should be the TTR uploader? You did want to upload the textures in one thread after all. Smile

I'd be willing to, but I don't know what Dazz thinks about that. I brought the issue up to him yesterday and he wondered if it'd be better to just move the textures over to TSR again. I thought that they should stay in their own section, given that while they may be 2D graphics, they are not actual sprites.

I guess we'll see eventually.
This is messed up, I was JUST looking at ripping this. I'm half way through the main character...

edit: I just finished it, too; http://spriters-resource.com/ds/zettaionkan/sheet/45180
(02-12-2012, 11:14 AM)Dazz Wrote: [ -> ]This is messed up, I was JUST looking at ripping this. I'm half way through the main character...

edit: I just finished it, too; http://spriters-resource.com/ds/zettaionkan/sheet/45180

Oh...
Don't know what to say about that. That's why I didn't want to rip character sprites without a tool; it just requires too much dedicated time. Also, the way I intend to rip them would make it simple for developers to use. That also takes extra work.
Well each image sprite is the same distance apart from each other. Or you can use this: http://www.alferdspritesheetunpacker.for...nload.aspx

It's an awesome app to have, anyway.
(02-12-2012, 01:50 PM)Dazz Wrote: [ -> ]Well each image sprite is the same distance apart from each other. Or you can use this: http://www.alferdspritesheetunpacker.for...nload.aspx

It's an awesome app to have, anyway.

Looks great, and it would still work the way I'm planning to do this. It just has to be nearly effortless on my part.
It should be mentioned, that was a real hassle to rip, in case you think I have some incredible tactic up my sleeve. I had to manually edit the hex of the palette files to make them into NCLR files.