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Looks like knuckles' fists are flailing around too wildly, even for a running animation. it's pretty jerky, so i think you might be better off with smaller movements like the legs. otherwise, it looks amazingly well done and very accurate to SRB2's style. (or whatever it's called i forgot)
are those edited 3d blast sprites? I'm a bit confused to what you're doing there, but if they're scratch, i suggest not using a white shine on them. if you really want a highlight, perhaps use a more orange-y pink for knuckles and a more cyan for sonic? though this could be out of your palette range- i'm too lazy to go and look at S3DB sprites to make sure.
Only Tails is custom. Sonic and Knuckles are official Game Gear sprites (yeah, they put a white shine that looks off for some reason).
I CvS'd

[Image: 333a4y8.gif]

Not too sure about his left hand movement, though.
This style is good and the animations is smooth but...

Try a slower more circular rotation of his hands. He looks like he's either ripping something open or giving a handjob with his right hand.
[Image: 30uxoon.gif]

Made it less static as well.

Also, felt like updating the GHZ sheet, adding a few tiles that were missing:

[Image: 91iiib.png]

Should I update anything on the other two MM styled Sonic sheets as well?
[Image: 2vuygea.gif]

Need some help with this. I know I did something wrong, just can't find a way to fix it.
I think the body/head and arm/leg movement isn't synchronized properly. Plus head and body appear to rotate towards the background only and never towards the camera.
Either way I'd say the head should face furthest back when the front hand is all the way in front; and furthest towards the camera then the front hand is all the way back.
I tried doing it, and...

[Image: qzk9id.gif]

Oh my god, it suddenly fixed itself!

Marry me, Previous.
Embarassed Ah, I-I'm sorry, but my contract doesn't allow for workplace relationships.


It looks much better, but the head still doesn't appear to tilt far enough towards the camera. To me, frames 2 and 5 have him look straight ahead in the direction he's running, frames 3 and 4 are tilted slightly towards the camera but could still work as directly righjt facing frames. Frames 1 and 6 tilt slightly towards the background while 7 and 8 even more so. Thus, overall it makes an impression of rotating betwen directly in running direction and slightly towards the background, but never noticably towards the camera.
Kind of the intention I had when doing this at first, but you are right, it doesn't feels like he faces towards the camera enough.

[Image: fzb0na.gif]
I accidentally forgot to post.

[Image: 52tyo.jpg]

OVA design based Jotaro in JoJo's Bizarre Adventure: Heritage For The Future sprite style. The style did feel pretty confusing to me, so I'm not sure if I really got the shading and the wrinkles on it right. What mainly concerns me is that if I got it accurate enough to the OVA design. It has high contrast on his outfit, though I tried to keep it in the same sprite style.

Also, a commission:

[Image: 5jv4nt.gif]

Was asked to recreate the MvC3 idle with this sprite design for a Mugen character. I also got commissioned to work on two more animations for Deadpool here, so expect something soon.
deadpool's colors seem kinda dull, what if you increase his contrast? See MvC sprites for examples

as for jojo, it looks good enough for pixelart but i can't read his upper body that well. The relaxed arm looks really short too.
That's the character's default palette, yeah. Though just for viewing pleasure, I'll leave a more vivid looking version here, with colors taken from a few MvC references.

[Image: i1ywex.png]

Also, something's on works:

[Image: 2vv97aa.gif]

EDIT: A sliiiiight update on the idle:

[Image: 2v2xdgk.gif]
Wow you're way too good at sprite animating bro
Wow! I wish I had half your talent! Everything looks amazing from the animation to each frame!
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