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Full Version: ShadeDBZ's Opaque Hole of Rips
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Welp, I was worried about Nam being somewhat incomplete.
I've been having a few issues with my emulator lately. I already had noticed the the others were incomplete and have fixed them a while ago, I just haven't uploaded them yet. I'll try and figure out what's wrong with VBA so I can get Nam fixed up! Smile

P.S. Yes, I use Animget.
Have you tried getting the latest version? You can't import your old savestates into it but it may run better I dunno.
Check that you have no frame skip enabled and follow Mighty Jetters' advice of pausing and frame-forwarding.
Animget may miss frames when two frames are drawn between two checks. Since computer programs don't really run parallel, but have to take turns.
Hello, it's almost been two months since there was any activity here, yikes.
I'm pretty sure I fixed everything that had issues.
GBA
Dragonball: Advanced Adventure
Updated
[Image: itJguPEA9BckY.png][Image: ibe9LiIAf9K2yN.png][Image: iJHpihp5CoqJN.png]
I couldn't find any pieces cut off of the "Desert/Wilderness" sheet. Blank
One new one too.
NEW
Backgrounds
[Image: ibw1nRuuqjRMRY.png]
Got it all up. Big Grin
Have another sheet for you guys.
GBA
DB: Advanced Adventure
ENEMIES
[Image: ib0XDxixIoRCom.png]
GBA
DB: Advanced Adventure
BACKGROUNDS
[Image: iyzdCEEwmDSlZ.png]
Hey guys, new rips coming at ya'.
DS
[Image: iiKFrqZcmJD5v.png]
[Image: itSTckuh9MQAV.png][Image: is4bhm0G4jUqa.png]
I think I'm in love with Tinke.

Oh, about the unused mugs of Sasuke, I played through the entire game and they weren't anywhere. When I looked in Tinke the Sasuke palette didn't cooperate with them much and the end result on the sheet is the best it can do. If you feel I should remove them then that's fine. If anyone could help me with that, it would be appreciated.
From the game above.
[Image: ibj9YbrNotI2Hg.png]
Up!
*Angels sing out in immaculate chorus "UPDATE!"*
DS
Mario Kart DS
Courses
[Image: ibocFHpp896GQG.png][Image: ibhXns8dR452jo.png][Image: iCdq5E37ZA8nx.png][Image: ipWC3yucigMUC.png][Image: ibbRbKhTc5DqUp.png][Image: ibzyApHuiVWC9Y.png][Image: ixEl9TkhnpBg8.png][Image: ilrSQQ2OJGgr7.png][Image: ibyyPLQphfUMwd.png][Image: ib25M4w2zIN6F5.png][Image: ibphf5IildxLQ3.png][Image: iWrvgCjE7qEBE.png][Image: ihMTJjPgPIFEh.png][Image: iQw7FheZaXzz0.png]

Updated
[Image: palmshore_icon.png][Image: delfinosquare_icon.png]

I also added a missing frame to one of Mr. C's sheets but I don't really care for recognition or anything considering that it wasn't that hard to get.
[Image: montymole_icon.PNG]

There's a few hazards I want to upload at some point this week. I should also be getting plenty of textures ripped during this week so be watching for that! Smile
*angels also sing "AMAZING!"*

Tongue

btw, how do you rip these courses? are they the actual in-race courses? I thought that DS map viewers weren't good?
(03-13-2013, 09:11 PM)Mighty Jetters Wrote: [ -> ]*angels also sing "AMAZING!"*

Tongue

btw, how do you rip these courses? are they the actual in-race courses? I thought that DS map viewers weren't good?
The map viewer is fine in my opinion, not always reliable but neither is any other emulator's. It can usually display the maps perfectly for this game but when it can't, I just open the game in Tinke! Smile
aah right, forgot that popular games like this most likely work with Tinke too.
very good rips, young sir. Tongue
is there a reason that the Monty Mole frame you ripped has different coloring? Surprise
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