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Full Version: Fixing Genesis Sprite Palettes
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I decided to post this here so that more people might see it.

According to Yawackhary, the palettes of my sprites here are slightly off, due to Megasis not displaying them exactly right. I'd really like to fix this, but unfortunately his explanation, and the one he linked to, aren't really clear enough for me.

What I'm wondering is if anyone is able to explain to me what's up with numbers for colour values, and how to correct them in using GIMP (or Photoshop, as I'll probably be able to find GIMP's alternative).
If that's possible, it would be greatly appreciated, then maybe I can finally get my sprites on the Resource.
Found a solution myself. Guess I'm the only one who cares about this stuff.

Rolleyes
Well, seeing as you didn't post the thread in the right section (QIT), not a lot of people saw it, so I moved it already. But since you're already found a way, should this be closed? Also I cared, it's just Genesis stuff is too complicated for many people so.
(01-30-2012, 04:32 PM)puggsoy Wrote: [ -> ]Found a solution myself. Guess I'm the only one who cares about this stuff.

Rolleyes

This post will surely make people care a lot more in the future.
Exactly my point Wink

(01-30-2012, 04:49 PM)Mighty Jetters Wrote: [ -> ]Well, seeing as you didn't post the thread in the right section (QIT), not a lot of people saw it, so I moved it already. But since you're already found a way, should this be closed? Also I cared, it's just Genesis stuff is too complicated for many people so.

Sorry, didn't know that I should ask spriting-related questions in this forum, I thought it was for general computing problems. Learn something every day Big Grin

And yeah, I guess you can close it. Unless you think someone can give me any better solutions.
Well if anyone has anything to tell you, they can send you a PM. Wink