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Full Version: Another object models from Sonic Heores
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I finally got some more objects from Mystic Mansion on Sonic Heroes. Its one of the lights i am interested in. They are glowy things which glow in rooms. The glowy objects are Lights and Kaminaris. I got this here:

[Image: mysticmansionlights.th.png]

and the link is Mystic Mansion Lights

Enjoy the lights.
The models are great, though I'm a little baffled. These objects are mostly just flat squares with textures. It may be better to just submit the textures to the Texture Resource. Are you really sure you want to submit these flat models?


As a note, the duplicate textures aren't necessary. It's best to only include PNG versions of each texture.
They are great and they were like that in 128 pixels for the half of the 2 lights. TGA can be included in to the models also but i know bmp and png are good formats which can be supported in games.
The site doesn't accept .TGAs, and .BMPs are even less acceptable because they don't support Alpha transparency. We also don't accept .DDS, because of how few programs out there can actually use them. The best thing to do is use PNG.


Now, the issue with these models is that they're really only good within Sonic Heroes. The shape of the skull lights are made for specific parts of the levels, especially the curved set. Who is going to be able to use those? If someone were to use them for something, they could only really use the textures anyway. Again, it would probably be best to submit the textures alone to the Textures Resource instead.
Also for that. Don't edit this and make that not solved and please leave the status alone.
I don't think you understand what that status is for. It's for the moderator in charge of uploading models (me) to show whether or not the models in the thread have been uploaded. So really, you're the one who should be leaving the status alone.


Now, have you been listening to the other things I have been saying?
(01-04-2012, 07:16 PM)Peardian Wrote: [ -> ]The site doesn't accept .TGAs, and .BMPs are even less acceptable because they don't support Alpha transparency. We also don't accept .DDS, because of how few programs out there can actually use them. The best thing to do is use PNG.


Now, the issue with these models is that they're really only good within Sonic Heroes. The shape of the skull lights are made for specific parts of the levels, especially the curved set. Who is going to be able to use those? If someone were to use them for something, they could only really use the textures anyway. Again, it would probably be best to submit the textures alone to the Textures Resource instead.

actually you can use the models. it's a 3d plane with a set texture.
like the ground. the skulls could be used as masks if the texture around the skulls is transparent enough.

that how i made that picture with the Tennantface and Masterface meme masks. I took some thing simular to this and added David Tennant and John Simms faces.

but until we have more models from this particular game we should wait on makeing an icon for the game. when we do these can be added into a pack of special effects items.