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Full Version: [INDEV] Pokemon Card GB Expansion | New Sprites 06/22/12 - Reconstructing OP
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The title can be changed to In Development now
[Image: K1hbY.png]
So this screenshot doesn't really show much it's just for debugging
So far I have made the scripts for
- Indexing each cards information (although will probably change)
- Adding Energy
- Removing Energy
- Doing Damage
- Healing
- Checking Energy
It's very basic stuff right now but they help build the foundation.
When I have all the basics done I post a simple test battle demo so I can get some feedback

About indexing the cards. I was just going to give each card an index number (like Alakazam is No. 1 since he's the first card) and have it's information stored there but that doesn't seem efficient. If anyone has a better suggestion please tell me.
Seriously guys, this isn't funny...so not cool. Very Sad Everything is both backwards AND in Arabic, wtf
Is there a terrible glitch in the system?
Finished Togetic, but because of all this mumbo-jumbo I won't post the codes and crap up. I seriously cannot help but wonder what is going on here... T^T
[Image: 4628.png]
Happy April fools Tongue
The arabic was a nice touch though
Man, this Arabic April Fools nonsense is annoying. I can't even type a post because of the way the little marker thing is placed, so I'm doing them in notepad. Anyway, those are really amazing sprite Speed! I'll add them into the OP as soon as April Fools blows over. And Ploaj, I can't tell you just how excited it makes me to see a screenshot. Thanks a ton for giving me the green light for development! Also, I finished expanding the screens for both the player's and the opponent's bench.

Player's -
[Image: ExpandedPlayerBench.png]

Opponent's -
[Image: ExpandedOpponentBench.png]

It's the same as the player's, except that the Pokemon markers are a little different.

The marked outline to the left of the markers are where the pointer is placed.

The marked outlines to the right of the markers denote the stage of the Pokemon, and where the sprite for that stage should be placed. I didn't do the "outline within the outline" thing because it would look too messy. Green is for Basic Pokemon. Blue is for Stage One Pokemon. The larger red one is for normally evolved Stage Two Pokemon. That is, Basic, to Stage One, to Stage Two. The smaller red outlines are for Stage Two Pokemon evolved with Pokemon Breeder, or some other similar such method that skips Stage One.

The marked outlines above the Energy marker is where the Pokemon's name starts. Double-letter sprite like for the main dueling screen. However, on the bench, the level is not included as part of the Pokemon's name.

The marked outlines to the right of the "Lv" sprite are where the Pokemon's level goes. Instead of using the small font for the numbers, on the bench the large font is used.

The marked outlines above the HP counters are for the Energy. You'll notice that this time the "+" is within an outline. This is because, on the bench, an Energy sprite can occupy the space where the "+" is only if it is the last Energy before the cut off threshold. So, if there are exactly fifteen Energy attached to a Pokemon, all fifteen Energy sprites will show. However, if there are sixteen, only fourteen on the sprites will show, with the fifteenth being replaced with the "+".

The marked outlines to the right of the "+" are for PlusPowers and Defenders/attached Trainer cards. In groups of two outlines: The one on the left contains the sprite, and the one on the right contains the number in large font. Pluspowers go on the left of the two groups, and Defenders go on the right. Other Trainer cards are represented by a "T" sprite placed in the rightmost outline.

Finally, the marked outline to the right of where the numbers for the level are is for indicating the Pokemon's type.

When a spot on the Bench is empty, everything is left blank except for the marker. For example, if the fifth spot were Pokemon-less, it would only have the "BP5" sprite.

That's about it. Here's a mock up for the player's bench. I only bothered doing that one since one for the opponent would basically be the same.

[Image: MockUpPlayerBench.png]
ihlp i dontr get it. why can usr not see option to inglish turn on Ded

to profile

http://www.spriters-resource.com/communi...on=options

go botom chng lang "inglish" if 2 hard maybe use ggl trans??

i hv amrican frnd fluent inglish type more pst here it is

_____________________________________________________
It's good to hear that the project's got the green light. The art is so spot-on in this game I'm not actually sure if you're doing a major hack to Pokemon Card GB or writing it up in GM or something. xD I'm definitely looking forward to this game, I loved the card game as a kid. <:
Well now that typing isn't such a challenge, I'm going to add in Speed-X's sprites.

Also Ploaj, you're just using the Alakazam sprites from GB1 for debugging, right? And about the indexing, I was thinking maybe you could just start off with Alakazam as you did, and index the cards as you go along. It seems like the simplest thing to do to mean. Of course, this is done at your discretion. But what exactly did you mean when you said it didn't seem efficient?

Edit: I really hate to rail on you, Speed-X, seeing as how you've become such a huge sprite contributor so quickly, but I noticed that the borders on your cards are a pure black. That isn't a problem if that doesn't make you exceed your palette limit, but seeing as how the border is a part of the card, it is usually made with the darkest colour on the palette. If your sprites still stay within the limit, then it's really no big deal at all, but that's just my advice.
Oh, okay. I guess it wasn't so clear at first, but yeah, I can change that. Thanks for letting me know! I'll edit my post with the fixes shortly.

Lugia 9/111 [Image: NeoGenesisExpansionSymbol2.png]
[Image: dhFi.png]
Code:
[url=http://pokebeach.com/scans/neo-genesis/9-lugia.jpg][img]http://p22.pimg.in/dhFi.png[/img][/url]

Meganium 10/111 [Image: NeoGenesisExpansionSymbol2.png]
[Image: 1v80.png]
Code:
[url=http://pokebeach.com/scans/neo-genesis/10-meganium.jpg][img]http://p22.pimg.in/1v80.png[/img][/url]

Meganium 11/111 [Image: NeoGenesisExpansionSymbol2.png]
[Image: fOU2.png]
Code:
[url=http://pokebeach.com/scans/neo-genesis/11-meganium.jpg][img]http://p22.pimg.in/fOU2.png[/img][/url]

Pichu 12/111 [Image: NeoGenesisExpansionSymbol2.png]
[Image: kISb.png]
Code:
[url=http://pokebeach.com/scans/neo-genesis/12-pichu.jpg][img]http://p22.pimg.in/kISb.png[/img][/url]

Togetic 16/111 [Image: NeoGenesisExpansionSymbol2.png]
[Image: VHcl.png]
Code:
[url=http://pokebeach.com/scans/neo-genesis/16-togetic.jpg][img]http://p22.pimg.in/VHcl.png[/img][/url]

There we go, a bit better now, hopefully.

I honestly am having a blast with this, so it's no trouble! I'll be starting on Typhlosion 17/111 now if no one else plans on doing it.

(I honestly find the background on Meganium 11/111 to be rather bland, so if there's anyone that wants to fix it up just because they simply feel like it, please feel free to; you have my permission!)

Edit 2: Oh, right. I also wanted to mention that since I've taken a notice to the fact that TSR doesn't quite have all of the cards from this game ripped, upon searching for the complete set I found a site that has all of the cards, I believe.
http://sdb.drshnaps.com/game.php?game=2212
Just in case anyone needed this info / was curious.
Yea the Alakazam is just for testing since it's the very first card. I thought I should create the original cards from the actual game first then once there is a complete set of custom cards I'll add them.

@Speed-X
I love your Pichu it's my favorite card Tongue
Thanks, Ploaj!

It honestly seems as if I have nothing much better to do this weekend. x'D

[Image: uOUI.png]
Expedition Base Set Icon.

[Image: GlWS.png]
Skyridge.

[Image: gwQ1.png]
EX Ruby & Sapphire.

Alrighty, I'm getting a bit bored of making these icons for now. I may come back to them later though.

Typhlosion 17/111 [Image: NeoGenesisExpansionSymbol2.png]
[Image: 1cKF.png]
Code:
[url=http://pokebeach.com/scans/neo-genesis/17-typhlosion.jpg][img]http://p9.pimg.in/1cKF.png[/img][/url]
What I just want to make sure of, Ploaj, is that in the final stages of development, the sprites from GB2 will be used, right? For example, instead of the sprite that you used in your example for Alakazam, this one will be used -

[Image: 23s96b6.png]

The only difference is the sprite. All of the cards from the first game got improved with more colours in the second one.

Speed-X, those are really awesome expansion symbols, but actually I did all of the symbols for the main sets a while back...

(01-16-2012, 12:49 AM)Starturds Wrote: [ -> ]SO! Excuse the lack of posts for the last... two weeks? Three? I don't know, school has cracked down on me. But I finally got some free time today and did a ton of expansion symbols and two new cards.

Kakuna [Image: NeoDiscoveryExpansionSymbol.png]
[Image: KakunaNeoDiscoveryTCG.png]

Lugia ex [Image: EXUnseenForcesExpansionSymbol.png]
[Image: Lugiaex.png]

I'm not entirely sure how much I like how it came out... so I'll probably redo it later.

If I did one that one of you already did, please excuse me. I checked to avoid that, but if I missed one, just tell me and I'll take it down if you'd like.

Sorry. Cry
Ah, whoops. I guess I didn't catch those! Ah well, no harm done. Cute

Edit: Yay, got the remainder of the holos done for Neo Genesis, I think. I'll work on Aipom 26/111 in that case.
I wanted to practice dithering so I could maybe contribute to the sprites but it turns out I'm not so good at line art either...
(this isn't meant for the project it was just some practice for me but perhaps some C+C so I can improve)
[Image: WSsyx.png]

So anyway, Starturds if you want you could have someone write a story for the game. I know with the older pokemon games they worked on the overworld and battling engine separate and then put them together so I figured I could do that and make faster progress because the overworld is easy and it gives me occasional breaks from working with the actual card game part

Oh and I didn't know they updated the cards so yea I will use the gb2 versions :p
Ploaj, that sprite it fantastic! The only advice I would give is to try and add a grassy look to the ground with some white lines. Other than that it really is great. Are you sure you don't want it added to the OP?

Speaking of which, I've added your sprites to the OP, Speed-X.

As for me I'm redoing some of my earlier sprites, namely Typhlosion, Kingdra, and Skarmory. I'll also be working on expanding more screens.
If you think it's good enough I would be ecstatic if you added it to the OP Big Grin
[Image: ev59r.png]

Also Speed that typhlosion is amazing *drools*
Thank you! I really like that Chikorita of yours as well. My only complaint is the red: it's completely redundant. Just use the red-orange for that color instead. Also try not to always use pure black; in this case, you could use a deep, dull violet-like color (because of the fact that the black is needed for the mountains, if you were to make that black a dark green instead it would make less sense than if it were dark violet).
I apologize if you didn't want anyone to edit this, but alas editing it is really the only way I can show you (due to the fact that a few moments ago I noticed some other flaws that were worth fixing as well):
[Image: vhLK.png]
Perhaps something like that? :>

Also, I finished Aipom. It's about time, the stupid little bastard took me forever to finish! T^T
Aipom [Image: NeoGenesisExpansionSymbol2.png]
[Image: SAmk.png]
Code:
[url=http://pokebeach.com/scans/neo-genesis/26-aipom.jpg][img]http://p9.pimg.in/SAmk.png[/img][/url]

Ariados is next!
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