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Full Version: the phazon suit, MZM style
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yes, that was also what I was thinking, also for the screw attack, so I thank you again for noticing that. Smile
No problem, I guess you can say I'm observant on the way things glow in-game. Though the glow could also be used for something else... doesn't Samus flash when she's charging one of her beams? I can't recall much but I think she did. (Not sure if she used the damage glow or glowed the color of the beam, either way, I think she DID glow. Though I honestly doubt orange was the right color for that.)
yea, she did... I was going to rip it, but I found out It came in different colors... like she glows green when charging plasma, or purple when charging wave, so I decided not to. Its going to be one of the only things not on this sheet.
Well, it wouldn't hurt to have charging effect for the Phazon Beam because in MP3 the Hyper Beam technically IS the Phazon Beam, and you COULD charge that... though if you're strictly going with how it was in MP1, don't go with the charge. (Speaking of MP3, are you planning on doing the PED Suit? Or have you already done it?)
I might add the phazon beam... not sure yet. I haven't played prime 3 yet, but I have seen the hyper beam.as for the PED suit... I haven't done it, I still haven't decided if I will do it. my next one was going to be the dark suit (as shown in my sig) but its not going to have as much features as this sheet, then after was going to be dark samus and I might stop there for a while. I was making a fangame for a metroid 5 (which can be found in the fangames section) and I am going to turn my attention to that after I finish with these couple of sheets. I have 2 other sheets already up at MFM. (metroid fan mission)
Well, theoretically, the Phazon Beam is the "representative beam" of the Phazon Suit, you just can't have that suit without the beam too so the Phazon Beam IS a definite must but as I said, if you're going strictly by how they did it in MP1, you don't need to add the charge because the original Phazon Beam didn't charge anyway... in fact, you can't use it at all in the game until you battle the final boss in its second form (Unless you cheat with PAR or GS, I use PAR for that trick.) There ARE some differences between the Hyper Beam and Phazon Beam though.
well... I guess I will add the phazon beam as well... I guess I could make a little room for it. XP and I already have the pallet for the phazon color, so It wouldn't hurt too bad to add it.
Yeah, and look on the bright side, if you do that, you'll also have the pallet for the Hyper Beam should you ever decide to do the PED suit.
yea, I guess so......
It should also be noted that the Phazon Beam's pallet could very well be used for other PED Suit actions, like the Hyper Ball, or Hyper Missle, possibly even the Hyper Grapple. So basically, doing the Phazon Beam will also give you a "foothold" into the PED Suit's hypermode, which means you'll have at least one of the resources available to you. (In fact, doing the pallet for one sprite may give you a pallet for a future sprite of the same style.) Sorry if I got too technical there, but this method should prove itself to be really useful to you.
I would do it, but I do not know how the hyper ball, hyper missile, and hyper grapple look, or what they do, I do know though, that they are... powerful... I think (at least the missiles) maybe when I or if someone helps get some enemies done for my game, or 2 bosses, I might do the PED suit, but I dont really know how the morphball looks, the screenshot in the strategy guide was kinda bad, but I did attempt to do it *its in my sig* along with the hazard suit...ball, but out of corruption.
Well, your PED Morphball looks correct, and basically the Hyper Ball is the PED Morphball with Phazon colors and it's covered with stuff that looks like electricity, which damages enemies that come in contact with it. And the Phazon Missle is just a Phazon colored missle, no distinct or special shape whatsoever. And the Phazon Grapple is basically just the Grapple Voltage except that instead of the purple-ish color that it tends to use in the game (I THINK it was purple... haven't played MP3 in a while.), it uses Phazon colors. So basically most of the Hypermode moves are recolors of normal moves that Samus can use, save for the Hyper Ball, which -as stated- uses electrical effects rather than bombs.
Okay, several things now.

1) Yes you could use the orange glow* for the suit, but then it wouldn't fit the MZM style. Because no matter what suit you get (in MZM) you still turn purple when you get hurt.
2) Yes you can use the orange glow for the Speed Boost / Shinespark, but it already sorta is orange.
3) Yes you can use the same Phazon palette for every Phazon move.
4) Yes the Grapple Voltage is purple. Yes the Hypermode weaponry is phazon-colored.
5) No the P.E.D. and Hazard Shielded suits and Morph Balls do NOT look like what's in your sig, KI. Not really. The Hazard Shield kinda makes Samus purple, like the Gravity Suit does, but only in the parts that are orange on her normal battle-armor. Check some other Metroid site for good pics. MetroidWiki, perhaps?
Here are a few links and pictures.
Metroid Wiki: P.E.D. suit
Metroid Wiki: Hazard Shield
[url=]Metroid Recon: P.E.D. Morph Balls[/url] (unchanged with the Hazard Shield) [NO LINK YET]

*NOTE: The Hazard Shield actually has an orange glow around it, too, when Samus is in an area where it activates to protect her.
Sorry if i have not replyed in a while, but my internet wont let me on TSR. i have tried for a while on 2 computers, but it doesnt work. so i am going to try and have a friend of mine post whati have finished. how i am on now you might ask is i am using my phone............
ok, now I can get back on, but its at my school...... so I might have to put my sheets on photobucket or something..............
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