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I was attempting to use the Bleach models i got from this site but most of the textures wouldnt render, or appear at all.

How can I apply textures to a model?
Did you try clicking on the textures on the model and reapplying them, like you would when placing texture files on a new model?
(05-29-2011, 09:31 PM)E-Man Wrote: [ -> ]Did you try clicking on the textures on the model and reapplying them, like you would when placing texture files on a new model?

I dont know how to do any involving textures
please explain how to place a texture on a new model.
The problem is that Max 2009's Collada and .obj plugin (at least for me) has never exported relative paths. I didn't realize that for a while and so the first few hundred models used my computer's absolute paths instead. It still has the texture names though so all you have to do is reassign textures.
How do I reassign the textures, If I get the answer to that all of my problems will be solved
Now that I think about it, I may have used the Collada Max plugin to export those so if you're using the Autodesk plugin it won't read those materials right. You could either download the Collada Max plugin or just guess and check by replacing the textures on the materials until you get the right ones. Either way should work fine though, especially since there aren't a whole lot of textures for those models.

Edit: Also if you need help getting your scene's materials into the material editor, go into Rendering and then material library/browser. Than you can open your material editor and drag any materials from there into your material editor's slots and mess around. You can also double click one to replace the currently selected slot in the Material Editor with the material you double clicked in the Material Browser.
I have used the material editor, and I see gray spheres, I think the textures are supposed to wrap around the sphere, but I'm not entirely sure.
(05-30-2011, 09:29 AM)Freezewire Wrote: [ -> ]I have used the material editor, and I see gray spheres, I think the textures are supposed to wrap around the sphere, but I'm not entirely sure.

As I said, they're in the material library for the scene. You have to add them from there into the material editor. The library is under Rendering.
I got it now, thanks for the help