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Full Version: 3D models. (King Chess Piece)
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I will work on other stuff later, but I am going to start by making all of the chess pieces.
That's
Perfectly fine but considering this is Creativity where you've posted, it's looking pretty ordinary and bland. Are you going to do anything to to to give it character? Make it look more like a real-life king? Give it a neat texture? If you're just gonna do chess-pieces as-is, this would be more appropriate in Model Discussion.
I thought that was only for things you were planning on submitting to tMR, but you can move it there if you want.
Naw, it exists for the same purpose that Sprite Discussion/Spriting & Pixel Art does.
You know, for your first model, it isn't really that bad; however, if you want to actually submit content to the site, then you're better off taking a crack at modeling something that is actually from a video game. If you want to start out simple, then I suggest you model something you can easily do, such as a Warp Pipe from the Mario games. Once you've build up enough experience, then you can tackle more complex models, such as enemies.

For me, my first model I submitted was the Kingdom Hearts Gummi Ship, which is made of simple primitives. Once you master using the basic shapes of whatever computer modeling program you're using to create the most basic of video game objects, then you can try finding new techniques, such as the Boolean tool, to help you create more impressive models.
(04-21-2011, 10:52 AM)E-Man Wrote: [ -> ]You know, for your first model, it isn't really that bad; however, if you want to actually submit content to the site, then you're better off taking a crack at modeling something that is actually from a video game. If you want to start out simple, then I suggest you model something you can easily do, such as a Warp Pipe from the Mario games. Once you've build up enough experience, then you can tackle more complex models, such as enemies.

For me, my first model I submitted was the Kingdom Hearts Gummi Ship, which is made of simple primitives. Once you master using the basic shapes of whatever computer modeling program you're using to create the most basic of video game objects, then you can try finding new techniques, such as the Boolean tool, to help you create more impressive models.

Well he wasn't planning on submitting this as he said a few posts back, but he does have a pretty good base.

As for the model itself well I mean its not bad really, but as Grooveman said there's nothing really definitive about it.
Well, I didn't know what he was going to do with it, so I just assumed that he was planning on submitting.

Anyway, as far as things go, I think a chess set would be a perfect start to honing you computer modeling skills, Key. When you're finally finished with it, I would love to see what else you would create!
I was making it for a chess type game in Games Development, but yeah.
Working on a Pawn now.
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Pawn done!


By the way, it isn't bigger than the chess piece, I just rendered it closer up.
Well, you did fine job on the pawn! It could be a little taller, but it isn't that bad! Say, I know that you are developing this pawn for a game, which usually require models with reasonably low polygons, but would it hurt to make the circle at the top a little rounder? As it is now, you can actually see the edges, but if you're not up to that, then I guess you're fine!
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This is what I did for my first model. Just basic shapes put together to look like some kind of enemy you would see in Sonic or something.
Good job on the chess pieces, I love them!
i don't think you should be posting your models in someone else's topic.
that said, these are nice. maybe fix the cross a bit, looks skewered. and give them diffuse maps?
I wasn't try to advertise it...
Just trying to show making a first model should just be putting simple shapes together to get used to the program.