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I just started playing this and as such went poking around for sprite stuffs and...didn't find much to be honest, which is a little weird considering the quality of the game and all. So, anyway, I'm only up to the wedding scene but I started randomly picking up some sprite bits that I didn't find on the tubes, mostly of the wedding:
[Image: Sprites_-_Lufia_2_-_Random.png]

Feel free to do with them as you will. I didn't bother to get every single last frame of when they throw their clothes off, but that's basically the jist of it. The missing frames just use redundant material at different positions anyway. Unfortunately there are no behind/back sprites for the wedding outfits, which is kind of a shame.

Mmmm, forgot to mention, the apple kind of needs editing, although that's the way it is in the game (kind of retarded).

Also forgot to mention, these are uber anal sprite rips, not half ass at all, I took rips of the actual sprite layers and when there were overlapping bits, like on the smoke from the wedding clothing toss, that overlapped on other characters, I actually took an original copy of the character and then pixel by pixel determined what was supposed to be there and what wasn't...very OCD...*nods*...

-EDIT-

I just added the sprite of their baby, "Jeros".
I guess vSNES 2.91 can help you:
- disables screentone
- you can disable specific sprite pieces like SFX
- sprites with black colour before black background can be separated

The only thing is, that you have to make a zsnes quicksave in the moment the sprites are on the screen. vSNES only gets the sprites you can actually see.
zSnes can also disable background, but it might make it the same colour as the border of a sprite - they tend to use black a lot.
Actually what would be especially helpful would be an emulator that can pause the frame rate and to be able to control it by a single frame with the say the arrow key. I'm using SNes, which I ~think~ actually might be able to do it, but like most of its other functionality, it's just not...obvious. Like you can turn on and off the individual layers by pushing the numbers 1 thru 5...but there's no actual menu control for that, I just stumbled onto it by accident one day when I was trying to save states and hit "1" instead of "F1". So I'm thinking it might have some similar functionality to pause or maybe slow the frame rate...but I could be wrong.

The "black and black" actually isn't much of a problem because it rarely is ~exactly~ the same, usually it's like 0,0,0 vs 0,16,16 plus I always double check anyway against the colored backgrounds. Again though, if you're talking about the messed up apple, that's the way it's ~supposed~ to be, that's not a mess up.
Zsnes allows you to advance frame by frame if you press F1 and select that option from the menu that pops out. (You can even advance the frames -and- take screenshoots at the same time)
Quote:ctually what would be especially helpful would be an emulator that can pause the frame rate and to be able to control it by a single frame with the say the arrow key.
zsnes 1.5 might help you:
http://www.spriters-resource.com/communi...#pid312550
Oooh, that sounds good, I'll have to check it out. Thanks guys!