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[Image: meatboy3d.png]
Comes with a free watermark because I'm overprotective of my own work

This is what happens when I have a uni project due tomorrow and I have 30 mins to spare

WIP, but I don't think I'm really going to be working on it much.
I dunno about anyone else, I think that's pretty nice,
Especially as the first model I've seen from you.
You rigged it yourself? Surprise
That's pretty cool looking. While the simplistic design on it works out really well. The only thing you could really do is add extra polygons to all the sides of the cube so there's no sign of blockiness at all when he deforms, but it works just fine as is. That said, in any modern game engine there's no reason you couldn't do it.

@Crett You didn't see the model of Marco from Metal Slug he's working on in the thread right next to this one? You should go check it out.
Forgot to mention that it's meant to be really low-def. I wanted to keep it very low poly. The texture is the exact size shown there.
Sorry, I guess those are my "pixel artist" aesthetics. Big Grin

Thanks for the plug, Shadow.
And, yeah, I did rig it myself. It's pretty simple, since it only has two legs. :>
Unless intended, I think the eyes should be bigger.
I almost said this thing was cute, but somehow I don't think that's the right word. I think it likes nice though.