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Full Version: Random Talking Bush's Model Rips
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(05-16-2012, 01:32 PM)RandomRedMage Wrote: [ -> ]Well I hate to ask, but here seems to be the best place, and I understand that the users of this forum, from what ive read very few use blender so I'm likely up a particular creek without a paddle... But I'll ask anyway, With the HDN models Random Talking Bush has released to us, I've been having a small problem importing them into Blender. Ouch! If I import the SMD file using SMD tools for blender, it does not import the texture mapping along with it. And if I import the DAE file, it imports the textures however it messes up on small parts of the mapping, in Noire for example, one of the ribbons gets the face texture on a few parts of it.

I've been looking for a way to fix this issue on my own, and am still trying to fix it, but, if perchance someone who is more familiar with blender than I, who knows how to fix this issue, and is willing to explain to me the process of doing so, I would be greatly appreciative. Cute
No idea why the SMDs wouldn't be working, 3DS Max imports them just fine. Anyway, try this DAE file out. If it works for you, I'll go back and convert all of the DAE files to use "OpenCollada" instead.

http://www.mediafire.com/?o26gpha2q59vaaq
Well I thank you for the converted to OC, unfortunately Blender is giving me the same graphical mussup.
[Image: 5t1yA.png]

See the face texture gets placed on the ribbon. o.O quite random... though it does something similar to every model Ive ever imported into blender. I may have to bite the bullet and get my paws on 3dsmax... [how big is 3ds max anyway... blender is a nice little 30mb download.] As for the whole export as OBJ idea that was tossed out there, that would be fine if I wasn't trying to keep the bone structure intact. Cute]
I sent you a PM and as for 3DS Max, all I remember is it took a long time.
(05-15-2012, 05:56 AM)Azu Wrote: [ -> ]Not really a request, but is it possible to rip models form Tales of Vesperia PS3 and Tales of Graces F?
Hm, seems like only the files can be decompressed. Nobody's looked into the model format yet, from what I can see.
More models from me. Same game, too. Well, except for one metallic hedgehog that managed to sneak its way in.

Hyperdimension Neptunia Mk2:
(Green Heart) (Purple Heart) (White Heart) (Bomb-omburai) (Plum-met) (Terits) (CFW Brave)
[Image: th_IF_HDNMk2_GreenHeart_preview.jpg] [Image: th_IF_HDNMk2_PurpleHeart_preview.jpg] [Image: th_IF_HDNMk2_WhiteHeart_preview.jpg] [Image: th_IF_HDNMk2_Bomb-omburai_preview.jpg] [Image: th_IF_HDNMk2_Plum-met_preview.jpg] [Image: th_IF_HDNMk2_Terits_preview.jpg] [Image: th_IF_HDNMk2_CFWBrave_preview.jpg]

Sonic Free Riders the Hedgehog 4: Episode 2:
(Metal Sonic)
[Image: th_Sega_Sonic4Ep2_MetalSonic_preview.jpg]

...I kinda forgot all about working on the models from Super Smash Bros. Brawl. I'll get to them next time. Ouch!
(06-08-2012, 04:26 PM)Random Talking Bush Wrote: [ -> ]...I kinda forgot all about working on the models from Super Smash Bros. Brawl. I'll get to them next time. Ouch!

Sad

Oh well, Peardian hasn't uploaded my last submissions for that so I'm not claiming anymore until he does, plus I'm working on other things and haven't been able to use my lappy nearly as much lately anyway.
Very nicely done with the models! Big Grin


Wait, a Mario pipe is an enemy? How does it even attack?
(06-08-2012, 08:41 PM)Peardian Wrote: [ -> ]Wait, a Mario pipe is an enemy? How does it even attack?
Simply put, it tilts forward and bonks you in the head. Pretty weird.
(06-08-2012, 08:41 PM)Peardian Wrote: [ -> ]Very nicely done with the models! Big Grin


Wait, a Mario pipe is an enemy? How does it even attack?
That's his attack. People get so confused that their brains melt.
IT IS THE ULTIMATE POWER!
ooh sweet, i think i've seen some of these in MMD
(06-09-2012, 10:18 AM)valforwing Wrote: [ -> ]ooh sweet, i think i've seen some of these in MMD
Yeah, the people who ported the models to MMD have been using the models I've uploaded, for the most part.
I must admit, Metal Sonic does look ugly compared to his Generations model...
(06-09-2012, 01:31 PM)thegameexplorer Wrote: [ -> ]I must admit, Metal Sonic does look ugly compared to his Generations model...
Well, that's because Sega basically recycled its model from Sonic Free Riders, as you can tell from the textures. Plus, Sonic Generations had a higher budget, so that explains why the models look better in that game.
(06-09-2012, 01:36 PM)Random Talking Bush Wrote: [ -> ]
(06-09-2012, 01:31 PM)thegameexplorer Wrote: [ -> ]I must admit, Metal Sonic does look ugly compared to his Generations model...
Well, that's because Sega basically recycled its model from Sonic Free Riders, as you can tell from the textures. Plus, Sonic Generations had a higher budget, so that explains why the models look better in that game.
Couldn't they just have used the superior model from Generations? It doesn't make any sense...
WTF SEGA?

Lol....
So I'm a member of the Sonic Stadium, and a dude said he *made* a modern Metal Sonic model and *he rigged it* but he couldn't get it converted to Generations.
So I said: PM me the files, I'll do it for you. Guess what model he used....
YOUR EPISODE 2 MODEL!

RTB, YOU ARE MODEL RIPPING JESUS IN BABY PANTS, YOU ARE IT!
(06-09-2012, 03:25 PM)thegameexplorer Wrote: [ -> ]RTB, YOU ARE MODEL RIPPING JESUS IN BABY PANTS, YOU ARE IT!

Uhh what lol?
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