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Full Version: THE LEGND OF ZEDLA: REVIVEL
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I'm bringing this stuffs back
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---------Original Post-----------------------------------
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I noticed I've only ever submitted one sheet to the site so I thought that if I did something really simple I might actually be able to finish it
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I think for like holding the weapons he should have more of a sturdy stance than standing up regularly straight. (Bending knees, legs farther apart.)
This is cute though.
Are you trying to draw Zelda?

Anyway nice walk cycle, I love the jumpy look that 4 frame walk cycles have. Adds a cartoon look to it. Shading seems a bit imposing though and if you aren't picky on color counts I'd shade the sword a bit too.
(01-18-2011, 09:42 PM)arün Wrote: [ -> ]Zelda?

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the first image on google when you search "zelda" is some green kid
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die octorock!
Liking it so far, Phantom!
calm your boner i'm just foolin'

Cool animation but how's it look after a walk cycle? I'd assume his sword just jerks up and then he brings it down...that may look a bit odd. I'm not sure, try it out.
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hmmm
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fixed his hat when his head is tilted up, changed the shape of his swinging sword, other fixes
the attack sequence looks weak as hell. Give the animation a lot more impact.
I love the attack animation. There is so much character in it. Cute
that walking animation could surely use at least 2 more frames to match the attack sequence's flow.
The walking animation kind of looks jagged when I look at it closely, I'd kind of smooth it out if you plan on tweaking it.
New attack sequence
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Thanks to Flying Monkey
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