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the seprate parts must mean that the stages are breakable right?
or is it like separate skydomes and such?
Its like all the various details (Pillars, torches, boxes, etc. just anything that's not the skybox or the basic arena) in the levels that are just scattered around normally are just placed at 0,0,0. This means you can place them wherever the heck you want, but since there's so many parts its rather hard to assemble them to look exactly as they did in the game.
yeah that would be hard.
[Image: activecamo_icon.png][Image: assaultrifleammo_icon.png][Image: flamethrowerammo_icon.png][Image: healthpack_icon.png][Image: overshield_icon.png]

Had these sitting around for a while, mostly completed. I really just needed to make icons for them so I finally got around to putting them up.

hang on, I thought the Red Cross sued people for useing the red cross symbol? is this from an older game?
I'm fairly sure they don't and it would be ridiculous if they did. I mean a red cross in itself is a very simple symbol and it would be retarded if they did. Halo: Combat Evolved came out in 2002 or 3 I think, but Halo Reach which just came out a few months ago had those health packs too.

Edit:
[Image: kunpaetkushrinedreamremnants_icon.png]

I just ripped this, but lets just say "some assembly required" would be a bit of an understatement. There's a whole bunch of pieces to put together so be prepared for that.
[Image: beavercreek_icon.png]

Here's another classic map from Halo CE. Its a shame they took it out of the newest installments of the series.
http://en.wikipedia.org/wiki/American_Red_Cross
there was a suit filed aganst people who were'nt affiliated with Red Cross useing their image.
I'm not sure of the outcome of it since i could'nt find out any more info on it, like some older games had any Red Cross symbols on them removed in remakes.. and other games simply replaced the cross with a pill symbol or changed the cross into a green color. I'm not sure if it's still in effect or if they gave up after a while
Ooooh Beaver Creek looks cool, I can't wait to test it out,
the shrine is in peices you say? well that sounds fun, like a puzzle.
even if i don't get it looking exactly like it looks in the game I could probabaly create different maps useing the peices.
Heh, well good luck assembling everything with the Soul Calibur stage valfor. There's certainly a whole lot of junk in there. Not to mention you'll probably need to fix up many of the materials on it.

Anyways:
[Image: skies_icon.png]

I got all of the sky models from the first Halo. There's still a number of maps and objects that need to be ripped though.
Your doing a amazing job Shadowth, maybe i might use these models
at some point Wink
Ah well thank you. Its certainly encouraging to hear from someone that they might get use out of this stuff.

And for my last rip tonight, here's Ratrace:
[Image: ratrace_icon.png]

even if i can't get the textures assigned I can always use the model shapes for something else, I made a skelital horse out of an apple, a bone and the Fatal Crest Keyblade....it looks pretty spooky
[Image: peachscastle_icon.png]

This was sort of sitting around for a while. I had planned on getting the green, red, and blue buttons and platforms, but since you have to wait so long to find them and I have to restart Dolphin for every rip if I want them to come out reliably I really couldn't put forth the effort to get them. Especially since they are simple enough that even a beginner could easily model and texture them in a timely fashion. If I go back and rip them it won't be for a while.
[Image: hunter_icon.png][Image: hunter_icon.png]

Ripped the Hunter enemy from Halo 2 and Halo 3. I have to say, I like how they used some of the design elements from the Halo 1 version of it. The Halo 2 Hunter looks okay, but in general I liked the look of the Halo 1 hunter more.
Yes I know I'm getting sidetracked from SSBM. I can't help it I guess. :p I started working on this though:

[Image: testkc.jpg]

Pretty much done, but there's a few minor things I gotta do. Unfortunately since Transformers: WFC is one of those games where you have to color the textures manually, I probably won't be making a colored texture too often if I do more rips from this game. Not to mention I did a mediocre job with the coloring anyway and there's a few innaccuracies, but meh.

The only part of the model that should appear messed up is his right arm since that forearm model is separate. Not that I won't have it included in a separate file in the final rip.

Here's a few extra renders too just because I felt like it. The yellowish one is the unmodified diffuse texture by the way:

[Image: test2gn.jpg][Image: untexturednormals.jpg]


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