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The title pretty much says all. The Game is about a little ol'
GameBoy - who can. But seriously, this project is just for fun and/or practice, as I haven't sprited in forever and am lacking badly at it due to that.

The plot is basic, you take the role of a little GameBoy (did I mention he could?) in a 2d sidescrolling world, and you go through a series of stages based off of original monochrome Nintendo games that appeared on the GameBoy. Each stage ends in a boss, in this case each boss will be the final boss of whatever game the stage is bassed off of. The final boss has not been decided yet.

And now presenting the little GameBoy himself....

[Image: x51ges.png]

Before I continue with the rest of his sprite sheet, I'd like some good C+C
on this so that I may fix it accordingly.
you have some perspective issues. the top of the front face and the left side of the gameboy are at a 3/4ths angle, while the bottom of the front face is straight on.
This any better?

[Image: 24ybomd.png]
as far as the perspective, yes.
The lighting doesn't seem to match up.
The shading on the top is pretty heavy, indicating the light source is on a horizontal plane pretty close to the top of the gameboy. This makes the shading on the front seem to not match.
I would suggest not having so much shaded on the top.

Also, shouldn't this be in sprite discussion?
Nah, it shouldn't. I'm making a game out of this, but before I move onto the rest of the sprite sheet I wanted some critique on what I already had.
I think I know what you're trying to say, not quite sure. Is this better?

[Image: aexsms.png]
hmmm, well let me ask this: Where precisely is the light source situated? Is the light coming at the gameboy from the front, or is it situated behind him?

The front of the gameboy suggests the former, while the top suggests the latter.
It comes from the top.
(08-17-2010, 09:10 PM)Zerrodo Wrote: [ -> ]It comes from the top.

Directly above him? Then that would mean the top wouldn't be shaded at all, and there would also need to be a shadow on the ground underneath him.
Ok, edited it:

[Image: 120i5jc.png]
different bittages, shading darker than the outline
I'm using different bittages? I'm very ignorant, but if I'm correct you mean 8-bit, 16-bit, etc.? If so then I'm using a 15-bit pallette. And I can't tell where the lines are lighter than the shading, mind pointing it out?
no thats not it at all

some parts are at 2x are at 1x view
Oh, I get it now. I'll fix that.

Edit: I think I fixed that problem in this one:

[Image: 35i59qx.png]
no, you didn't

the limbs are still at 1x. Also the last grey shade is TOO dark and the mid-tone needs more contrast compared to the light grey.
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