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Let me illustrate.

Here is a pretty lame joke, but with a proper delivery:

Person 1: What's the difference between a sandwich and a rabid dog?
Person 2: I don't know.
Person 1: ... I am never asking you to fix me lunch.

Here is the same joke with a similar setup to the girl gamer travesty and B^uckley:
Person 1: What's the difference between a sandwich and a rabid dog?
Person 2: I don't know.
Person 1: You don't know the difference between a sandwich and a rabid dog? So if I asked you for a sandwich you might bring me a rabid dog, instead? I am never asking you to fix me lunch!

If you explain the joke, it has failed.
If you explain the joke before the joke has even finished, it has failed doubly.
Actually, with the girl gamer comic it's more like:

Person 1: What's the difference between a sandwich and a rabid dog?
Person 2: I don't know.
Person 1: You don't know the difference between a sandwich and a rabid dog? So if I asked you for a sandwich you might bring me a rabid dog, instead? I am never asking you to fix me lunch!
Person 2 hits person one

the last bit in a joke should be the punchline. So essentially the punchline here is the gothy looking girl having coffee thrown on her (which the artist was too lazy to even draw, so I had to actually reread that several times before I realised that's what happened).

That is why people can't find the joke. Because of the unnecessary framing.
Watch me overexplain why you shouldn't overexplain a joke.
who drew your avatar, dinosaurus
It's from here!

http://maliki.com/

:>
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