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Hello, sorry for reviving this thread, but I need a little help, I want to get the .brress files from Metroid: Other M, but all I see inside the ISO is a bunch of files with numbers and no extension, I really hope someone can help me.
I don't think they're labeled actually. I'm not sure if they're compressed or not, but I know that they're not sorted in any intuitive way. I'll PM you the E-mail of someone you can ask about it though.
(10-05-2011, 05:51 PM)PixelKakashi Wrote: [ -> ]Hello, sorry for reviving this thread, but I need a little help, I want to get the .brress files from Metroid: Other M, but all I see inside the ISO is a bunch of files with numbers and no extension, I really hope someone can help me.
They all are BRRES files. Either rename them so that they have *.BRRES at the end and open 'em up in BrawlBox, or just let BRRESViewer open them up as they are -- it'll auto-detect the BRRES file and open it up normally.
(10-05-2011, 09:46 PM)Random Talking Bush Wrote: [ -> ]
(10-05-2011, 05:51 PM)PixelKakashi Wrote: [ -> ]Hello, sorry for reviving this thread, but I need a little help, I want to get the .brress files from Metroid: Other M, but all I see inside the ISO is a bunch of files with numbers and no extension, I really hope someone can help me.
They all are BRRES files. Either rename them so that they have *.BRRES at the end and open 'em up in BrawlBox, or just let BRRESViewer open them up as they are -- it'll auto-detect the BRRES file and open it up normally.

Oh, great! Thank you!
i have been using 3D Via Printscreen and importing models into blender and very often i would get this said

here's a example of one

Unzipping Dolphin.exe_Sat_17_23-27-25_2011.3dxml
Number of images: 55
Traceback (most recent call last):
File "Text.001", line 161 in read
File "Text.001", line 27 in load_meshes
KeyError: ' texture '

hey shadow i don't know if you can help me or not but i was trying to rip the rest of the viewtiful joe characters but i keep getting this python script error
if you could help me or somebody else i would be grateful

i was using the code on this link http://home.comcast.net/~gamma-ray/tmp/import_3dxml.py to import the models and textures into blender 2.49
Well, I hope I can be of some use, Whenever I use 3DVia Printscreen I use 3DS Max to get the models and convert them to something more useful, and I made this tutorial (a long time ago) for my mates at Paperpokes:

http://www.zapotlanejo.info/paperpokes/3dxmltut/
thanks for that tutorial Pixelkakashi it worked ^^
Anyone here knows how to rip Dragon Ball Budokai Tenkaichi 3 models in T Pose ?
I know it's possible, I've seen somebody ripped them in T Pose before (And I've got a few of them).
I believe the person ripped the models using 3DVia Printscreen and Dolphin, but whenever I try it myself, the models just won't get into T-Pose (I tried different versions of Dolphin)

PS : The person who ripped the models is from different forum, and the forum is down currently. I can't seem to contact the person.
I have a question.
Don't know if i already did it and i missed it but.

Sometimes or most of the times, when you're ripping a Model. they come , kinda not *all smooth* or you can see pieces that should be connected and they aren't
is there any obivous reason ?
or it might be cuz of the program, you're using ? *Wich would be kinda wierd*
I have not yet read this topic properly because i do not have much time on the computer, but before i start.. i am wanting to ps2 models.. so which things do i want to download and how much size will it be all together?
I think you guys would like to see this:
http://pepakuraindex.weebly.com/how-to-e...odels.html
Question: Which of the files in the 3DS max folder do I download for the 3D Via printscreen?
So, I'm just about there for getting at the Klonoa models from the Wii game...

My only problem is I seem to be unable to find where the game stores his 'main' textures. According to BrawlBox, the one I would make the most use of is called 'p00t_body'. There's a file called texture.bin, but I'm unable to get at its contents with anything (BrawlBox, Noesis, BRRES Viewer, tried 'em all).

Can someone shed any light on what I'm doing wrong?
BTW You just necroposted, dont do that pleaseSad
(01-04-2012, 08:38 PM)SonicHedgehogDX Wrote: [ -> ]I have a question.
Don't know if i already did it and i missed it but.

Sometimes or most of the times, when you're ripping a Model. they come , kinda not *all smooth* or you can see pieces that should be connected and they aren't
is there any obivous reason ?
or it might be cuz of the program, you're using ? *Wich would be kinda wierd*

I guess your best bet is using a 3d printscreen ripper
(03-13-2012, 06:54 PM)Tiberious Wrote: [ -> ]So, I'm just about there for getting at the Klonoa models from the Wii game...

My only problem is I seem to be unable to find where the game stores his 'main' textures. According to BrawlBox, the one I would make the most use of is called 'p00t_body'. There's a file called texture.bin, but I'm unable to get at its contents with anything (BrawlBox, Noesis, BRRES Viewer, tried 'em all).

Can someone shed any light on what I'm doing wrong?

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