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**Potion Bomb: expends a potion to deal non-elemental magic damage to targets HP
**Ether Bomb: expends an ether to deal non-elemental magic damage to targets MP
**Potion Making: passive skill thast allows the creationg of medications
**Alchemy: passive skill thast allows the creationg of alcehmy items
**Advanced Potion Making: passive skill thast allows the creationg of advanced medications
**Advanced Alchemy: passive skill thast allows the creationg of advanced alcehmy items
**Wind Shear: deals single target wind damage
**Tornado: deals single target wind damage with a chance of causing confusion
**Erode: lowers targets defense by a large amount and deals single target wind damage
**Potion Shower: expends a potion to heal the entire party
**Create Elixer: expends a potion, ether, and a panacea to make an elixer
**Study: gain resistance to the element of currently equipped weapon
**Elixer Bomb: expends an elixer to deal massive non-elemental magic damage to targets HP and MP
**Hurricane: requires a wind elemental weapon and deals massive wind damage to all enemies
**Detoxic: heals a multitude of poison effects on target
**Poison Ivy: expends a plant seed to badly poison the target
**Entangling Vines: expends a plant seed to cause slowness to the target
**Thorns: expends a plant seed to deal physical damage to the target
pin this topic
shit thread
**Alchemy: passive skill thast allows the creationg of alcehmy items
**Advanced Potion Making: passive skill thast allows the creationg of advanced medications

Making these separate skills is some prime douchebaggery; especially if you're limited in the skills you can take.
Why is there no sleep or stun inducing items?
that's cool :-)
this is now my rpg dump thread that no one will give a shit about
nvm ill put it on pixelcore since its a respectful community and my ideas are kind of cheesy ):