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Full Version: HGSS Interiors (Violet, Cherrygrove)
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Not sure if this is submittable, that's why there's no icon yet.

Due to the crappy 3d stuff even after using the ar codes, it's not perfect, but it could be helpful for those making comics and stuff. I might try the town later, if I can be brave enough.

Comments?

[Image: newbarktowninteriortsr.png]
Kinda nice, but what is PV?
TSR is the spriters resource, but PV?
(04-23-2010, 11:31 AM)Lemon Wrote: [ -> ]Pokemon Valley

Thanks ^^
No problem Cute
So is this acceptable?
I'm sure someone would find these useful.

Cherrygrove Interiors
[Image: cherrygroveinteriorstsr.png]

Violet Interiors
[Image: violetinteriorstsr.png]
I think you forgot to remove the two boys from the trainer school.

Also, does the window in the Violet Gym always show it being night time when you rip this way?
It does on my ROM, think they're to a useable degree?

And the boys are there because they cannot move.

All other NPCs I've edited out, like in a Pokemon Center, can walk or turn.
The indoors of all the gyms utilise 3D for a lot of effects, so I dunno of they can be ripped by flattening this way.

Violet's gym changes in shading over the course of the day, along with the sky outside. I'd suggested ripping morning and daytime too; if you want it complete.
Sure, I'll probably do that tomorrow. But these must be semi-useful for people.
I guess they're usable. Smile
You could try to remove the pokéballs in Elm's Lab, though, for obvious reasons. Cute

PS: I just checked something in my game - you're missing the outlines most objects have. Might be an issue of the emulator you're using or only some settings.
I see you ripped some Interior I ripped too XD.
But Your interiors have a little problem : the borders are not there
they're not meant to be.
I don't know, but I think the outlines should be there. As they did add them to simulate the style of the 2D-Only games. Just look at the actual 2D objects like the chairs or the Wii.
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