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Full Version: Medusa IM BACK! Continue c+c pleAse
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clearly he decided that the face needs a gradient
its ok i guess, everyone starts like this somehow.
Sorry about that, but I made that sprite before that advice. I will change it tonight or tommorow. Also what do mean by a platform? And should I really put no shading on the body.
so, why was he banned?

just askin'
(02-04-2010, 02:38 PM)*Gorsal* Wrote: [ -> ]so, why was he banned?

just askin'

he had about four alts on here.
oh shit

well, then mods can lock this topic
I'm back guys continue c+c
(02-03-2010, 07:06 PM)Francisco Cifuentes Wrote: [ -> ]a good way to start would be to keep shading to two basic colors(flat/base color+dark shade) and then add two more colors(highlight and transition between base color and dark color).

this is by no means a rule, keep that in mind, its just a simple method of progresively shading your object in order to depict every shape.
[Image: f44nix.png]
another thing i noticed when i "tried" to shade it is that there are no shapes to be shaded besides the hair. there is nothing to be shaded and there is hardly any surface that could be hit by light. the lineart is still quite jaggy, inconsistent and hardly shows any anatomy(yes, even that thing has an anatomy to follow). even though it could be based off a sprite that originally didn't need shading, when you render it into a world where a light source is present you need to give it also a "platform" to let this lightsource thing work. or else it will look like a not so fancy whoreish make up.

PS: before i forget: picking colors from an existing sprite is fine at the beggining, as a filler, but is by no means a lifesaver. soon or later you'll realize you'll be way more efficient when you learn how to pick your own colors, that work exactly like you want them to be.
Ya I know francisco, that post was just to say thatim back and that others can post. I'll fix it tommorow because it is late good nite
yes, the problem is he already posted it but you didn't fix the sprite as he told to do
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