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My first attempt at ripping here's some enemy's from star ocean.

[Image: staroangelknighticon.png][Image: starostarseraphicon.png][Image: starosaberbunnyicon.png][Image: staromagiusicon.png]
[Image: staroarachmeneicon.png]
[Image: starobushwhackericon.png][Image: staroichelicon.png][Image: starodoraicon.png]
[Image: staromedusaeyeicon.png][Image: staroslimeicon.png][Image: starovelcanticon.png][Image: staroprettybellicon.png]
Counterparts ->
Angel Knight / Star Seraph:
http://www.spriters-resource.com/psx_ps2...index.html
Medusa Eye:
http://www.spriters-resource.com/snes/ta...heet/13792
Just for the lulz, it's funny to see how similar some enemies are ^^

Another topic (WIP from my early ripping experiments):
[Image: staroceansheet.png]
[Image: starofellwormsheet.png]
I think something is wrong with your colours, the fell worm on your sheet looks different.

Additionally, your slime sheet is really incomplete. But feel free to grab from my WIP, I don't need it anymore.
(01-26-2010, 02:08 PM)Davias Wrote: [ -> ]Counterparts ->
Angel Knight / Star Seraph:
http://www.spriters-resource.com/psx_ps2...index.html
Medusa Eye:
http://www.spriters-resource.com/snes/ta...heet/13792
Just for the lulz, it's funny to see how similar some enemies are ^^

Another topic (WIP from my early ripping experiments):
[Image: staroceansheet.png]
[Image: starofellwormsheet.png]
I think something is wrong with your colours, the fell worm on your sheet looks different.

Additionally, your slime sheet is really incomplete. But feel free to grab from my WIP, I don't need it anymore.

Thanks for the input Big Grin yea your right about the slime i had hell with that one. And i think touched up the fellworm to much maybe?
If you're going to submit as a rip and not a custom, please don't "touch up" the sprites.
(01-26-2010, 03:07 PM)Tonberry2k Wrote: [ -> ]If you're going to submit as a rip and not a custom, please don't "touch up" the sprites.

Gotcha Wink ill remove the fellworm from the submission
yeah, the slime was really hard to catch. But he's still incomplete, your other sheets have also some problems (no movement through the battlefield, hit pose and so on).

I suggest you check them again and using F1 (zsnes 1.5):
[Image: snag0708.png]
Save Snapshot - is normal screenshotting
Snapshot /INCR FRM - shows animations frame for frame and screenshots them, very good for animations
INCR Frame only - shows animations frame for frame without screenshotting, also good for viewing the animation structure (I recommend a combination with Snapshots /INCR FRM and this option)
Move this window - If the window hides the animations you can move it to another place

You can also make external save files (yes, even in fights) and load/store them as you want. Using the limited saves from the game itself is not neccessary.

Don't use animget, in this case it's useless and more annoying (bmp-files, uncontrollable and useless amounts of pictures).

Other method: YY-CHR
http://www.spriters-resource.com/resourc...ychr-snes/

Note that I ripped my Star Ocean WIP 3 or 4 years ago, I was not informed about better/more comfortable methods. I only used SNES9x, which was not the best decision.
Saber Bunny and Arachmene are both dead links.

EDIT: and is it supposed to be "Bushwhacker"? or is that right?
(01-27-2010, 06:27 PM)Tonberry2k Wrote: [ -> ]Saber Bunny and Arachmene are both dead links.

EDIT: and is it supposed to be "Bushwhacker"? or is that right?

fixed
Thanks!
Ah, great game and you have made a terrific work in ripping the sprites.