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Full Version: Atelier Iris 2: The Azoth of Destiny
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The black is used as a background because when I ripped the images, this is the background it gave. While it doesn't seem to bother the sprites any, as there is no actual pure black in them, the portraits seem to have a problem. I looked at some screen shots and noticed a bit of an outline of black around the portraits. I'm not sure of a way to fix this and I welcome any ideas for help.
[Image: DBO2A9v.png]

This is what I get when I replace the pure black background with something else. They look fine to me. As Mighty Jetters suggest, there is a possibility that the outline would actually use anti-aliasing and some of the pixels should be alpha-transparent. However it could also be that they are as they are and the outline is supposed to be solid so they wouldn't need to store an alpha channel - you wouldn't notice it on a TV anyways. Now if someone could get a clean, pixel-perfect screenshot, one may be able to check what's up. All I could find with Google was resized and/or jpg.
It's highly likely that the portraits would have anti-aliasing. If you could PM me a link to a couple of the original game files so I can take a look for you, that'd be cool. I own the game, but not sure where it is...
(04-21-2013, 07:45 PM)CherryTonic Wrote: [ -> ]I looked at some screen shots and noticed a bit of an outline of black around the portraits. I'm not sure of a way to fix this and I welcome any ideas for help.
If there's a black outline that's getting "eaten up" by the black background when you go to rip the image, Davy Jones' "false color method" should come in handy. Basically, set the palette to "false colors" so the black outline is something else, and then use the "false color" version to figure out what the actual outlines should be. It's not as complicated as it sounds; it's just tedious to implement.
bump? these still need to be checked out.
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