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[Image: 97tjyd.jpg]
Early WIP, C+C, etc.
[Image: 29xxcn7.png]

?
Considering that its tails are solid matter and that the rest of the sprite is outlined, his tails should be outlined.
Phantom Kirby Wrote:[Image: 29xxcn7.png]

?

ehh, its ok...
Yoder Wrote:Considering that its tails are solid matter and that the rest of the sprite is outlined, his tails should be outlined.

his tails are really skinny, if I used outline they'd be as thick as his arms

Which they shouldn't be

EDIT: gave it a half outline,


[Image: 2ykz6us.png]
Half an outline looks better than none. Smile
ugh

I was gonna use Ambipom's walk cycle from PMD as a reference but my little bro is being an insufferable jerk and won't let me play it

sooo
anything else I should work on?
Ambipom's walk in PMD looks really stupid and I wasn't sure how I'd be able to do it, so I tried just a regualr walk.


[Image: fdww88.gif]
I don't think it turned out :/


edited:

[Image: 23keuz8.gif]
BUMP


[Image: 35k3h9z.gif]

added arms
I've never seen a monkey walk like that. check the DKC series walk cycles to see what I mean.
Tonberry2k Wrote:I've never seen a monkey walk like that. check the DKC series walk cycles to see what I mean.

I see what you mean, but Ambipom has a much more humanoid appearance. He doesn't really have a monkey like body shape.
I'm not happy with how the leg and arm animation came out, so I'll work on it later and maybe try to make it more monkey like etc. For now I'm working on body movement.

[Image: 308a6ia.gif]

c+c?
His head seems to be bouncing off a wall to the right of him, because he head jars(sp?) back rapidly when it reaches its right-most angle (very much unlike the left-angled portion of the animation).
Yoder Wrote:His head seems to be bouncing off a wall to the right of him, because he head jars(sp?) back rapidly when it reaches its right-most angle (very much unlike the left-angled portion of the animation).

yeah, I think I'm missing a frame there.
[Image: p0efa.gif]

update, added a frame

Need to fix the hair thing
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