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new da adventur of link
#16
Those sprites are awesome. It would be so cool to see a fan game out of this graphics. Keep up the great work. Looking forward to new sprites.
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#17
Loving the sprites very much!
[Image: b6Bqjzn.gif]
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#18
[Image: 2zoeux0.png]
Made a M&L3 Link based off of the M&LSS Link Salanewt ripped.
I don't plan on continuing it I just wanted to see how it would turn out
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#19
too much forehead

otherwise looks really nice
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#20
[Image: okrf3a.png]
more hair less forehead
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#21
[Image: 2drt46.gif]

Goron animation update
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#22
Both of the past updates look great, man!
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#23
I think the Goron's arms should go up to his chest and wrap around during the roll up.


EDIT: Like this.

[Image: 2drt46copy.gif]
See the arms curve.

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#24
[Image: kamq02.gif]
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#25
Ah great much better!

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#26
Wow nice updates.
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#27
(12-04-2009, 07:52 PM)Phantom K Wrote: [Image: kamq02.gif]
That's not a very consistent animation...
I'm not seeing a Goron rolling up or down, I'm seeing a Goron flattening with crusty bits appearing on the back of his head. The perspective's out, the head should go further inwards as he's tucking it in, and it just seems a bit lazy if you just make the head disappear in the midst of the arms, and I don't understand why he suddenly falls on his bum. I suggest you give a bit of momentum to the way he sits down, for now it looks extremely abrupt. I'd make his whole body lean forward, tilting him between 45 and 90 degrees clockwise. Good luck on making this better, I'll see if I can fit in an edit tomorrow.
(sorry if i'm a bit harsh i really need to get to bed)
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YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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#28
I completely agree, I don't like the animation either. Pretty much everything that Mr. Balls said.
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#29
An edit would be much appreciated, C2B.
I suck at animating
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#30
[Image: pkgoronanimred.png]
Gave it a shot, and I know I'm lame if it's a sheet.
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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