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Porky
#61
[Image: sizecomp.png]

Size comparison of the old mech to the proposed new size and the new Bowser. I think it's pretty close to ideal.

So who wants to help me make Porky in a style similar to the Masked Man we have?
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#62
I can try.

I tried shading it myself earlier, no luck.
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#63
[Image: porkynew.png]

I tried enlarging Porky. I think his size is fine now. He just needs a reshading badly.
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#64
Ton, I thought that Porky there was based on the older style we ditched.
[Image: 27348983yu7.png]
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#65
yeah but it fits in better with this one anyway. i'll do an edit in a bit
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#66
(11-02-2009, 06:56 PM)A.J. Nitro Wrote: Ton, I thought that Porky there was based on the older style we ditched.

Yeah, I was never that great with the old style so it wasn't in style anyway. It has the dark outline already, so it's really closer to the current style than it ever was to the old one.
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#67
[Image: porkyedit.png]
Slight edit/recolor. Too pale?
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#68
Nah the color is fine just that second expression could be better.

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#69
I know haha. It's from his game sprite. I just wanted to try it out.
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#70
[Image: 2ue070g.png]

meh. slight recolors and stuff. also tried some crap with the expression on the second porky
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#71
How exactly will Porky use items?
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#72
He can pick them up in that "mouth" thing near the eye.
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#73
What do you guys think of this move set for Porky?

I highlighted in red some things I'm not sure off, so tell if you think those
moves are ok or not.

Edit: Before anyone replies, some of these moves were taken from a move
set a friend of mine created. but I got permission to use them when putting
this one together.


AAA - Kick, Kick, Then a short burst of energy protruding from the eye.
- Somewhat to Rob's laser when not fully charged.

Down Smash - Legs on one side swipe downward for a trip maneuver.

Standard Smash - Legs on one side stick out for a stab attack.

Up Smash - Leans down for power, then quickly jumps in the air and lands.
- Some sort of upward headbutt using the glass dome rather then his head.




Standard Special - Fires a small beam/ball of energy from the Mech's eye.
- Chargeable

Side Special - Creates a fog of noxious gas to stun the enemy.

Up Special - Warps upward.
- Must have great distance, since his regular jumps get close to none.

Down Special - Rapidly stamps legs into ground, causing an earthquake.
- Similar to DK's, but a big faster due to having more legs than DK has of hands.



Grab - Grabs with the Mech's pinsers.
-Very short distance.

Grab Attack - Sprays with Noxious gas.
- Rather than getting stunned, it actually causes damage in The same manner
as if you were off screen but not dead.

Forward Throw - Throws forward, then swipes at the enemy with the Mech's legs.

Backward Throw- Same as forward, but throws in the opposite direction.


Down Throw- Slams the enemy onto the ground, then stomps with the Mech's legs.

Down Aerial- Legs come to a point and stab downward.

Forward Aerial - Legs kick forward.

Backward Aerial- Legs kick backward.



Final Smash - Devil’s Machine

The Devil's Machine appears, and then explodes.
Giygas appears as the stage background, and everyone starts taking 5-10% damage
second. Giygas's incomprehensible attack can be activated by pressing the "A" button.
- Porky's Final Smash cannot be avoided.
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#74
I had some ideas of my own;

Up smash- The dome flips open.
Down B- releases a Porky-bot. Explodes when down-B is pressed again.
Final Smash- Pork Army attack?
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#75
I thought it needed a black outline?
[Image: o7XYLZG.gif][Image: BYMWXB7.gif]
[Image: eh8P6l0.gif]
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