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The M&L Legend of Zelda Project
#31
[Image: rupees.png]

Quick attempt at some Rupees. I think I got the lightsource wrong, but I'll fix it.
Still thinking of a new name.
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#32
It doesn't look right for some reason, they seem too 2D for M&L style. Maybe try shading them in a similar to how they're shaded in OoA
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[Image: Dark_Theory_Logo_by_WolfNM.png]
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#33
K. I just felt like throwing them out there.

I'll work on it.
Still thinking of a new name.
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#34
any C+C on my Deku Scrub, it's my 2nd try at spriting M&L style so there's no way I've got it perfect first time.
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#35
I like it a lot. But in the shooting pose, we need to see a bit more of his face.
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#36
[Image: MandL_Deku_Scrub_Sprites_by_WolfNM.png]

Tried to fix the face on the shooting poses but I wasn't exactly sure what should be done, so I did some of him standing and shooting, hopefully they're closer to what you meant.
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#37
Yes yes yes! That's PERFECT! If he's going to be in the ground, just cut off the legs and a small SMALL portion of the bottom of the head.

This made my day good sir.
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#38
lol someone's having a good easter.

[Image: MandL_Deku_Scrub_Sprites_by_WolfNM.png]
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#39
(04-12-2009, 11:00 AM)WolfNM Wrote: lol someone's having a good easter.

[Image: MandL_Deku_Scrub_Sprites_by_WolfNM.png]

DEKU!!!!!!!!
Looks awesome.
*Goes to hug it, but gets shot in the face by a Deku Nut*
[Image: ra2mvm.png]
I LOVE BEING PURPLE!!!!
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#40
Same here LnJ. Freakin amazing. Keep up the good work.
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#41
thanks, I'll some more soon (btw are you gonna update the first post)
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#42
Oh! Sorry, sorry. Yes I will.
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#43
added some walking sprites, just got to do the walking sideways and in the ground from the back and it's done for the overworld I think.

[Image: MandL_Deku_Scrub_Sprites_by_WolfNM.png]
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#44
(04-13-2009, 05:46 AM)WolfNM Wrote: added some walking sprites, just got to do the walking sideways and in the ground from the back and it's done for the overworld I think.
I like the deku's just remember when working with outline of sprites most of the time you want to keep a similar colour value as the inner color of the sprite only darkening the edges of it, if you would look at fix up of your first deku and compare it to your sprites you can obviously see the lighter colours on yours, but mine you see still brown outline, the secret is to know that darker colours from far away bring forth the outling of the image your working on, and the lighter colours bring forth a blur of from far away when combining lighter colour with darker colour it makes out a shade, so basically when your spriting and you have a sharp squarish look of the sprite remember to give a lighter colour in the area were you see the dark pixel, and make that dark pixel moved more to the center of the line.
[Image: 4b40ca5ca0.png]
By the way your Link looks okay but you need to loosen the sprite pose a little bit and it kind of seems that your Link is pigeon toed.
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#45
Toon Linik is like one of the only sprites really in style.
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