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Banjo-Kazooie/Tooie
#16
All right, I think I've got everything settled, except I'm not sure what you mean by 'byte-swapped'. How do I do that?
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#17
I think you do it with tool 64? I forgot. But you need to convert the BT ROM to .z64. Only ones I could find were .n64
I like to make models in my free time. I also make weird games, too.
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#18

.zip   banjo.zip (Size: 82.03 KB / Downloads: 154)
(09-18-2016, 02:14 PM)Filler Wrote: I think you do it with tool 64? I forgot. But you need to convert the BT ROM to .z64. Only ones I could find were .n64

here new 3d models ripped from banjo kazooie banjosbackpack


Attached Files
.zip   klungo.zip (Size: 19.59 KB / Downloads: 127)
.zip   grunting.zip (Size: 23.51 KB / Downloads: 150)
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#19
(11-03-2016, 01:04 PM)gustavo cesar ricci Wrote:
(09-18-2016, 02:14 PM)Filler Wrote: I think you do it with tool 64? I forgot. But you need to convert the BT ROM to .z64. Only ones I could find were .n64

here new 3d models ripped from banjo kazooie banjosbackpack

Would Mr. Patch be easy to snag with the new viewer? Or is he one of the tough ones?
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#20
I'm still trying to manage Banjo-Tooie's full Gruntilda model...
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#21
Just use rice plugin unlike the tools you mentioned both dk and, banjoo series models arnt T posed and, body textures fail to rip/load.

But, rice rips all but needed game effects to make banjoo look right.

(08-28-2016, 07:47 PM)Filler Wrote: Both can be found on the Banjo-Kazooie Romhacking tools site.

Banjo's Backpack page

They both require the actual games, but you should know where to find 'em. Banjo-Tooie will also need to be byte swapped, depending on the dump.

Subdrag's GoldenEye Object format (Not to be confused with .obj) to FBX converter will also needed to be used to export vertex shading. As that's the file format these tools export to.

Link to tool

There's also a really rough DK64 model viewer (Known as Cranky's Lab, now). But it isn't worth looking into until it's all fixed up.

Ripping models from N64 games tend to be a bit difficult, but I'm sure you can get a hang of it.
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#22
I see. Maybe i'd be better off making a brand new banjo/kazooie model. Sounds like the tooie ones are a pain to get at
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#23
(02-19-2017, 10:16 PM)Draco Rex Wrote: I see. Maybe i'd be better off making a brand new banjo/kazooie model. Sounds like the tooie ones are a pain to get at

Well this exists.
Workstation Specs
GFX Card: GeForce RTX 2080 Ti 11GB || Processor: Intel i9-9900k || RAM: 64GB || OS: Windows 10 Pro x64
Storage: 2x 4TB HDD + 3x 1TB HDD + 2x 250GB SSD + 500GB SSD + 500GB M2 NVMe + 1TB M2 SATA

Media Center Specs
GFX Card: GeForce GTX 1080 8GB || Processor: Intel i7-6700 || RAM: 16GB || OS: Windows 10 Pro x64
Storage: 500GB SSD + 1TB HDD + 4TB HDD

Laptop Specs
GFX Card: GeForce GTX 960M 4GB || Processor: Intel i5-6300HQ || RAM: 8GB || OS: Windows 10 Pro x64
Storage: 250GB SSD + 1TB HDD
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#24
Argh, all right, I just cannot do this on my own. I've tried every method imaginable. The models I'm looking for are full-body Grruntilda, Mumbo, and the fully-revealed Mingy Jongo boss...can someone please save my sanity and rip them for me?
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