[x]We're back! After a failure of the drives in our database server, all data has been restored from last night's backup. The last 24 hours or so of submissions will likely need to be re-made but everything else should be okay. Please let me now if you notice anything not working as it should though. Thanks! -Petie


Users browsing this thread: 1 Guest(s)
UV issues.
#1
So I was ripping a model from Adventure Time: Card Wars (an app for IOS), and I imported the (obj) model into blender, corrected the UV's, then exported the .obj (with a .mtl). When I try to view the model again in blender, the version that I saved does not automatically place the images onto the model (but it keeps the UV maps) and I have to locate them manually. Is this just because .obj's dont support that or is it a separate issue?

In Blender it look like this:

http://i.imgur.com/n6D3M4l.png

and in Noesis it looks like this:

http://i.imgur.com/80sd5fd.png

Apparently I have to flip the UV's. Well, I guess you learn something new every day! Now how do I delete a thread...

Well actually, flipping the UV's makes it normal in Noesis but broken in Blender... I still need help
Reply
Thanked by:


Forum Jump: