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Extraction Evoland 2
#1
Hello. I am a newcomer in the world of ripping and I'd really like to be able to retrieve and view textures and model Evoland 2. But can not find the way to open the file res.pak. Given the size of the file, I'm almost certain that this is the one that contains all the resources.
If someone just put me on the path I shall be delighted.

Sorry for my english, i'm french.

Good day to you.
Thank you.
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#2
Code:
#script for quickbms
# By Allen
#2015-9-1 Evoland 2 .pak

idstring "PAK\0"
get DataOffset long
get fileSize long
get dummy short
get numFolder long
for i = 0 < numFolder
   set folderName string ""
   CallFunction unpack 0 folderName
next i

StartFunction unpack folderName
   get namelen byte
   getdstring name namelen    
   get type byte
   if type == 0
       get offset long
       get size long
       get dummy long
       math offset += Dataoffset
       set fname string FolderName
       string fname += /
       string fname += name
       log fname offset size
   elif type == 1
       string folderName += /
       string folderName += name        
       get numEntry long
       for j = 0 < numEntry
           set folderName2 string folderName
           CallFunction unpack 0 folderName2
       next j
   endif
EndFunction

Just in case any users search for the same, this is the script I used. Aluigi posted this over on the Zenhax forum.
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#3
(03-02-2016, 05:14 AM)beastedot9 Wrote:
Code:
#script for quickbms
# By Allen
#2015-9-1 Evoland 2 .pak

idstring "PAK\0"
get DataOffset long
get fileSize long
get dummy short
get numFolder long
for i = 0 < numFolder
   set folderName string ""
   CallFunction unpack 0 folderName
next i

StartFunction unpack folderName
   get namelen byte
   getdstring name namelen    
   get type byte
   if type == 0
       get offset long
       get size long
       get dummy long
       math offset += Dataoffset
       set fname string FolderName
       string fname += /
       string fname += name
       log fname offset size
   elif type == 1
       string folderName += /
       string folderName += name        
       get numEntry long
       for j = 0 < numEntry
           set folderName2 string folderName
           CallFunction unpack 0 folderName2
       next j
   endif
EndFunction

Just in case any users search for the same, this is the script I used. Aluigi posted this over on the Zenhax forum.

Hi. how can i use this script?
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#4
(01-20-2024, 09:00 PM)LexSeifer Wrote:
(03-02-2016, 05:14 AM)beastedot9 Wrote:
Code:
#script for quickbms
# By Allen
#2015-9-1 Evoland 2 .pak

idstring "PAK\0"
get DataOffset long
get fileSize long
get dummy short
get numFolder long
for i = 0 < numFolder
   set folderName string ""
   CallFunction unpack 0 folderName
next i

StartFunction unpack folderName
   get namelen byte
   getdstring name namelen    
   get type byte
   if type == 0
       get offset long
       get size long
       get dummy long
       math offset += Dataoffset
       set fname string FolderName
       string fname += /
       string fname += name
       log fname offset size
   elif type == 1
       string folderName += /
       string folderName += name        
       get numEntry long
       for j = 0 < numEntry
           set folderName2 string folderName
           CallFunction unpack 0 folderName2
       next j
   endif
EndFunction

Just in case any users search for the same, this is the script I used. Aluigi posted this over on the Zenhax forum.

Hi. how can i use this script?

It's a QuickBMS script. I can't really speak for how to use it on Windows (I use Linux), but there should be plenty of guides on the web about it. Hope this helps!
applecuckoo - ripper of sounds, sprites and models

Places to get help:
DYKG/VG Resource Discord - This is where most of the ripping experts on the VG Resource hang out these days, so you should probably start here. Any requests to rip stuff (i.e. "Please rip sounds/models/sprites from game X!") are only allowed here as per the rules.

ResHax forum - Another forum that is home to most of the reverse engineers who were on the old ZenHax and XenTax forums. A great place to get help for any mysterious files.

And remember, always upload example files. That way, people don't have to dig in and fetch them for you.
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