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BFRES Ripper
#31
Can you add the textures asignements please?
If you want i have found this link about shape of texture in a bfres file :http://mk8.tockdom.com/wiki/FTEX_(File_Format) and this line 849:http://pastebin.com/DCrP1w9x
because I don't know coding and it's very difficult to assign hundreds of textures manually (mk8 races).
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#32
(06-22-2015, 10:43 AM)iyenal Wrote: Can you add the textures asignements please?
If you want i have found this link about shape of texture in a bfres file :http://mk8.tockdom.com/wiki/FTEX_(File_Format) and this line 849:http://pastebin.com/DCrP1w9x
because I don't know coding and it's very difficult to assign hundreds of textures manually (mk8 races).
I'm working on that right now, since I've got some more models to work with. The script in its current state actually has the information for that set up, but it doesn't link to the right location so I'll need to fix that first.

(EDIT: Got the textures to load automatically now!... for the primary UV layer, at least. Not sure about the other layers yet but I'll look into that after I fix the normals and some rigging issues I noticed with some Splatoon models.)

(EDIT 2: Okay, normals aren't so easy to figure out, I'll skip on those for now.)
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#33
https://mega.nz/#!atZ20IiZ!Ck4PX__CExrZc...7iFGeFFVo0

Script's been updated kinda-sorta. The 2nd+ UV mapping layers don't load up the correct textures yet (they just use the 1st layer's) so most models are gonna look weird unless you hide/delete the extra layers. But if you have the model's DDS textures in the same folder as the BFRES, they'll automatically be applied now, I know a lot of people have been asking me about that.

And as always, let me know if something doesn't work (hopefully I didn't break anything when I tweaked the single-bind rigging) and I'll fix it up as soon as I can!
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#34
THANK YOU SO MUCH

This'll make it so much easier to port stages and things Smile

EDIT: Does having the second layer affect the model?
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#35
(06-22-2015, 11:47 PM)ThatTrueStruggle Wrote: EDIT: Does having the second layer affect the model?
Not always. For the most part it's used for the "Bake" or "AO" maps for models or for something else entirely that I am unsure of (where the mapping doesn't seem to match any of the model's textures). Sometimes it's important (like for Mario Kart 8 characters, where the one layer can be for the eyelids and the second for the pupils), but for the most part it's not entirely necessary, but included anyway just in case.
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#36
is there by any chance u'd be able to add support for vertex colors? just wondering Cute

sadly i cant even find a dump of splatoon yet... :c
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#37
Thumbs Up 
Thank you for the script !
But 3ds max 2009 don't open the dds textures of the bfres folder, I need to export to wavefront obj and view it with noesis.
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#38
Could you post the texture for the back of this box?:
https://tcrf.net/Splatoon#Back_of_the_amiibo_Box
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#39
So Splatoon models are finally happening? =

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#40
(06-23-2015, 04:27 AM)Demonslayerx8 Wrote: is there by any chance u'd be able to add support for vertex colors? just wondering Cute

sadly i cant even find a dump of splatoon yet... :c
Vertex colouring should already be applied to the models that have 'em! Tongue

And I've got the model files from NWPlayer123 yesterday, hopefully it's alright by him if I can share.

(06-23-2015, 01:03 PM)Hiccup Wrote: Could you post the texture for the back of this box?:
https://tcrf.net/Splatoon#Back_of_the_amiibo_Box
Here's the entire texture:
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#41
(06-23-2015, 02:20 PM)Random Talking Bush Wrote:
(06-23-2015, 04:27 AM)Demonslayerx8 Wrote: is there by any chance u'd be able to add support for vertex colors? just wondering Cute

sadly i cant even find a dump of splatoon yet... :c
Vertex colouring should already be applied to the models that have 'em! Tongue

And I've got the model files from NWPlayer123 yesterday, hopefully it's alright by him if I can share.
I already got a few files.. found em on the net actually xD

and.. i know that WWHD models uses color nodes since its just their GCN models just ported to WiiU with bigger texture scales.. but im getting no color nodes at all
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#42
I'll take a look later today, might use a different colour node format for all I know (the models I imported from Super Mario 3D World and Splatoon all worked fine).
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#43
alright, well if its different, then thats pretty odd for a BFRES format O.o
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#44
(06-23-2015, 05:27 PM)Demonslayerx8 Wrote: alright, well if its different, then thats pretty odd for a BFRES format O.o

They did change the format just for WWHD (4 byte face indices instead of 2) because they were directly converted from the original BDL files.
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#45
Perhaps a 101 YT video of how the MS works?
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