[x]We're back! After a failure of the drives in our database server, all data has been restored from last night's backup. The last 24 hours or so of submissions will likely need to be re-made but everything else should be okay. Please let me now if you notice anything not working as it should though. Thanks! -Petie


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BRRES Viewer & MH Tri Player Anim's & Maya.
#1
http://postimg.org/image/kfmf2c4xx/


Working with: MH-Tri (Wii) Animation Data & Models.

 Here is the issue I am getting when I export the human animations. There is an option in the BRRES Viewer to "Play Rotations Only" but I am not sure how to accomplish this same task over in Autodesk Maya.

 I've got the NPC models who are rigged and I simply want to bring him over to Maya and then play an animation of my choosing on the rigged skeleton. How can I do this?

 The joints keep getting bunched up together and i'm really not sure how to fix this.

http://postimg.org/image/49qccxi61/

Thank you!
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#2
Does anybody have any kind of idea?
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