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Pokémon X/Y/OR/AS Model Ripping Project
(03-12-2015, 11:32 AM)gdkchan Wrote:
(03-11-2015, 02:25 PM)Random Talking Bush Wrote:
(03-11-2015, 01:45 PM)TGE Wrote: Any plans to make a script for SSB3DS BCH?
Maybe a bit later. There are just so many differences between the Pokémon and Smash Bros. formats that it's not gonna be easy to make a fully-working script like I had done for the X/Y models.
Actually it does use the very same format, and the same version of OR/AS. If your current script doesnt work on it, is probably due to the dirty hacks you used to make it work (like calculating the Vertex Data length based on the face data offset, or trying to guess if the Face Data use 8 or 16 bits index size based on the vertex count). I think that fully trying to understand the format, and do proper implementation will be worth at the end, and save some time.

Also, I started to rewrite the software I made to open the BCH files, since some models are completely broken on it. This time, Im trying to do a clean implementation, and this will be pretty hard since this format is a mess, I already analyzed the first 3 headers, and theres already some unknow stuff on them Im trying to figure out, but Ill try to do my best.
Oh, it is? Maybe it won't be as difficult to set up as I thought, then (mainly just setting it up to check for the secondary files for characters and whatnot).

...Buuuuut I'll do so in about a week. I think my eyes are starting to cross from working on that script for like six days straight.
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Does anybody have an extra life I can have? I need one.

...and sorry for killing the servers twice by uploading all of these. Very Sad
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(03-15-2015, 06:39 AM)Random Talking Bush Wrote: pic pic pic x 1000

Does anybody have an extra life I can have? I need one.

...and sorry for killing the servers twice by uploading all of these. Very Sad

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These new models are all great! I think one of my favorite things about this project so far is how quickly it's coming along. At this rate, everyone might have access to all the Pokemon models before we know it.

It looks like there isn't a finite list of models planned next so I was wondering if I could add Monferno, Slurpuff and Croagunk to the list.
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Does anyone know where I can find the map models Question
I am going crazy to find them, someone said that could find them in a/0/3/9 but I really don't know what it means.
Any clue?
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Seeing as how it wasn't in the previous batch, I think I'll bump my request for the fully-evolved Unova starters.
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Big Grin 
Hi all (first time here \o\)
someone can help me with a thing?
why all fire mats is black and white? '---'
and ty a loooooooooooot for all pokes *-*
(if someone can rip some trees or houses  will be wonderful *-*)


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(03-15-2015, 11:12 PM)RadamanthysMI Wrote: Hi all (first time here \o\)
someone can help me with a thing?
why all fire mats is black and white? '---'
and ty a loooooooooooot for all pokes *-*
(if someone can rip some trees or houses  will be wonderful *-*)

I'm guessing it has something to do with transparencies.
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(03-15-2015, 05:40 PM)kutaras Wrote: Does anyone know where I can find the map models Question
I am going crazy to find them, someone said that could find them in a/0/3/9 but I really don't know what it means.
Any clue?

I'm not sure if this answer your question. When you decrypt and dump the game, it has a folder structure, right? a/0/3/9 is the path to the file where map files are stored.

_________

Thanks RTB for all the effort!
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(03-16-2015, 01:07 AM)jugol Wrote:
(03-15-2015, 05:40 PM)kutaras Wrote: Does anyone know where I can find the map models Question
I am going crazy to find them, someone said that could find them in a/0/3/9 but I really don't know what it means.
Any clue?

I'm not sure if this answer your question. When you decrypt and dump the game, it has a folder structure, right? a/0/3/9 is the path to the file where map files are stored.

_________

Thanks RTB for all the effort!
I figured that out, but now my problem is again, dumping the room without a GW it's pointless, at least I hope someone will rip the models. 
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well since the OR/AS format is similar to SSB3DS.. r the stage files in Smash3ds the same exact format also? if so then that is just absolutely perfect!! Big Grin
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(03-16-2015, 06:13 AM)kutara s Wrote: I figured that out, but now my problem is again, dumping the room without a GW it's pointless, at least I hope someone will rip the models. 


Ah, someone uploaded and posted the models in the page 34 of this thread.
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So we have the maps models and textures... just imagine if we could edit them and make the Battle Frontier?! Then we can show it to Masuda and show that lazy man we mean business!
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(03-16-2015, 12:15 PM)Mr Ki Wrote: So we have the maps models and textures... just imagine if we could edit them and make the Battle Frontier?! Then we can show it to Masuda and show that lazy man we mean business!

Don't get your hopes up on that. We are far from being able to do something like that. At this time I think we are only able to replace models with the same vertex count (or less?) than the original, insert custom replacement textures, and modify the map collision (I think that's all we can do atm I think...). You'd need to be capable of programming custom events, creating new map locations, being able to insert models without having to replace an existing model, etc.
Just an amateur (very amateur) 3D animator here. Don't mind me.
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(03-16-2015, 12:04 PM)jugol Wrote:
(03-16-2015, 06:13 AM)kutara s Wrote: I figured that out, but now my problem is again, dumping the room without a GW it's pointless, at least I hope someone will rip the models. 


Ah, someone uploaded and posted the models in the page 34 of this thread.

As always I need to check better this thread for things, they are always under my nose but still I can't find them I'm like the biggest idiot on this forum  Cry
Thanx a lot by the way dude you're a life savior  Pokemon
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