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Some EXE WS rips
#16
Yeah I believe that may be more efficient. Also updated.
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#17
Well since this is already the Other Systems board, here is another rip I got in the meantime while EXEWS is getting translated.

MegaMan Network Transmission - All Chips [Large]
[Image: mmnt_chips_lg_tsricon.png]
http://ge.tt/7wyFg2M/v/0?c
There's a thumbnail version I'll get to eventually. Amazing how much is in the TPL format.
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#18
And it's uploaded! Big Grin
Great job, these are really awesome~
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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#19
The small chips, but something like this is already on Sprites INC...
http://i55.photobucket.com/albums/g144/m...itchp0.png
http://i55.photobucket.com/albums/g144/m...itchp1.png
http://i55.photobucket.com/albums/g144/m...itchp2.png
[Image: mmnt_chips_sm_tsricon.png]

To keep things fresh: some assorted MMNT textures. How do I go about getting these as texture submissions? They may or may not be complete and I know nothing of extracting models.
http://i55.photobucket.com/albums/g144/m...unabi_.png
http://i55.photobucket.com/albums/g144/m...atex01.png
http://i55.photobucket.com/albums/g144/m...btex01.png
http://i55.photobucket.com/albums/g144/m...ctex02.png
http://i55.photobucket.com/albums/g144/m...etex01.png
http://i55.photobucket.com/albums/g144/m...ftex01.png
http://i55.photobucket.com/albums/g144/m...1tex01.png
http://i55.photobucket.com/albums/g144/m...6tex01.png
http://i55.photobucket.com/albums/g144/m...7tex01.png
http://i55.photobucket.com/albums/g144/m...8tex01.png
http://i55.photobucket.com/albums/g144/m...4tex01.png http://i55.photobucket.com/albums/g144/m...4tex02.png
http://i55.photobucket.com/albums/g144/m...ko_all.png
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#20
OK, while the NT stuff gets sorted out, I'm back with more WonderSwan maps now that the process is a little faster.
Again, they're really large...
http://i55.photobucket.com/albums/g144/m...stage3.png
http://i55.photobucket.com/albums/g144/m...stage4.png
http://i55.photobucket.com/albums/g144/m...stage5.png
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#21
Well, you can see all the textures we currently have here on TTR. All submitted by Ultimecia, we already have a lot of the Navi textures. Though if you were planning on it we'd love some more virus textures and stuff.
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#22
(08-22-2012, 08:52 AM)Mighty Jetters Wrote: Well, you can see all the textures we currently have here on TTR. All submitted by Ultimecia, we already have a lot of the Navi textures. Though if you were planning on it we'd love some more virus textures and stuff.

Oh, that explains a lot. Once I get an extractor working, I'm planning on getting stages and everything else.

The rest of the maps in the game.
http://i55.photobucket.com/albums/g144/m...stage6.png
http://i55.photobucket.com/albums/g144/m...stage7.png

Here are all, if not, most, of the map tilesets in the game. It's quite a mess.
http://ge.tt/73fxpVM/v/0?c
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#23
So I assume all of this new stuff is ready (except the textures yet obviously)? If it is can you make icons please?
Also a question, why are there black boxes cut off on the sides of the small chips sheets?
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#24
bumping cause I still need explanations for the things I mentioned.
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