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Hey there everyone, that was a Demo.
#1
Sprite I made which I may possibly turn into a fangame at some point in time.

Crits would be welcome.

[Image: MwMGj.png] -> [Image: sLqRs.png]
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#2
Looks kinda like it's leaning forward slightly. I'd add a few more folds to the shawl as well.
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#3
I'm afraid adding more folds would make it too cluttered, especially since I'm aiming for a somewhat simple look. I could give it a try...

I may scrap this sprite altogether and work in a different style, I'm just experimenting at the moment.

Can't see how she's leaning forwards, though. Her centre of gravity is almost perfectly between her feet by my reckoning...

EDIT: Tried adding more folds, and even just one or two more makes it look a lot more cluttered and messy, as I thought :/
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#4
Her legs look like they're bent slightly. May I ask what she is (i.e. what her in-game role would be)?
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#5
Her legs are supposed to look like that. She's meant to have stupidly noodley legs, that bend weirdly.

In-game, she would be the main character. As for who she is, she's Demo, a personal character of the Canadian LPer Raocow.
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#6
The hair looks a bit odd, maybe have it a tiny bit taller so it doesn't look so... thin.

I look forward to seeing where this game, provided you make one goes (maybe some King Charles and the stupid horse).
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#7
I'm really thinking I might try a different style, actually. I think I've found one I prefer, so I'll give it a shot and see what happens. If I fail miserably, then I'll stick with this one.

Not certain whether King Charles will make an appearance, but I suspect there will be room for a stupid horse or two...

[Image: q31mM.png]

Attempt no. 2 in a totally different style. I'll let you guys decide which style is best.
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#8
1 looked better, it has more impact than version 2. Also, version 2 has those nasty selout.

here's a reworking of the sprite c:

[Image: fFbzi.png]
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
[Image: deT1vCJ.png]
#9
That's wonderful, thanks for that. I'll take a look at the techniques used, and see if I can't use some of them myself.

Okay, did it again from scratch, taking some cues from Gors' edit.

[Image: 6cE6C.png]

I'm fairly sure it can be improved, but it's definitely a step in the right direction.
Thanked by: Jamuk
#10
dont selout for the sake of selout. remember it is meant to work on a specific, controlled enviroment.

fpr a sprite of such size, it doesnt even require that amount of linework. you're better relying on shadows with a strong contrast to define the shapes.
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#11
Okay, I think I get what you're saying. I'll work more into it later.
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#12
Okay, I've made another attempt. Tried to give her slightly messier hair, because I think it suits her better, also tried to use more contrast of shades to show shape, particularly in the hair.

[Image: sLqRs.png]
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#13
You spin me right round...
[Image: iOo5t.gif]

Went ahead and worked in some different angles. My idea is that I can do pretty much any pose necessary with these 8 directions (actually only 5, since I flip over 3 of them).
Thanked by: Previous, Zadaben
#14
The highlighs are really jumpy. Maybe making the back view highlights longer (and further up) and tweaking the transition might help?
Thanked by: Hoeloe
#15
I'll give it a go. Thanks for the advice.

[Image: UoFtY.gif]

Any improvement?
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