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tFR:SDtW Non Gors Workshop - NEWS! (05/31)
Gaia, what about KOS-MOS? I mean your character's horn is fairly close to her headpiece.
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Kos Mos? She crossed my mind once. Then I realized I needed a female with a similar backpack thing going on, so there's a bit of conflict there.

Aside from that, watch Gaia jump back and forth like mad.

[Image: 33bib7b.gif]

Also, is there any fighting-game character who can dash? I'd like to use him as a model for the ground-based movement. (I could use MvC3 Zero, but eh. I doubt if there's a video ref of him moving on the ground back and forth without doing anything else in that game)
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you could use the original sprite maybe?

9_9
I'm just wondering, what's the size of a normal stage?
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(03-23-2012, 10:53 PM)Gors Wrote:
(03-21-2012, 05:56 PM)Devicho Wrote: Honestly, I'd wait to see what Gors comes up with first, before going on and doing a ton of stuff.
Also, I edited an earlier post but I don't think anyone saw. Anybody have any ideas for her Midnight Moe? I have one idea but it's obscure, so I was wondering if someone else had a fitting idea.
That's why I only made the final frame, because the other frames can change it from the idle to this, and the idle doesnt influence it very much. I also will extend the shorts to proper lenght.
@ Virt: 320 by 240
[Image: Little_lamp_in_dark_room.jpg]


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(03-23-2012, 09:28 AM)Meta Wrote: just for the sake of seeing how each of these animations connects between each other(remember they are not an isolated event, they're all suposed to start from the basic idle stance.)

Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
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i hope vic doesn't mind me stealing and changing his artwork :B

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YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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(03-24-2012, 09:18 AM)Meta Wrote: you could use the original sprite maybe?

9_9

Like I said, animation is not my forte, and this is what I tried to mirror. This is the idle, but I need a bit of help recreating it. @.@

For Zero, his little "backwards hop" animation in MvC3/TvC is new and I don't belive it's been seen in any other game he's appeared in. I'm not pro enough to nab YT screenshots and animate them at their origional speed, and it's hard to explain, so yeah. Back to work then.
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WIP while I wait, is this size acceptible? The top of his head meets with all of the punches I put him up against.
[Image: s33c0h.png]
[Image: Little_lamp_in_dark_room.jpg]


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Have you checked with Gaia's character too?



Here's my defense animation:
[Image: Dh14c.gif]

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Frozen state.
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YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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make your balls inflate to protect yourself
Okay, so I'm thinking my punch attacks will be short range and slow, but with benefits, like more damage, where as the kicks will have more range and speed but less damage. This will allow players to change their strategy on the go which could make for some interesting matches, as well as help newer players test why playstyle fits them (up close and or at a distance)
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Demonlemon is going to be medium-ranged, with his only projectile being gravity-influenced acid-spit, and his normal attacks reach about 32 pixels from his body. Also, can poison become a status affect? It would work very well for Demonlemon and Omega (If I make him).
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UPDATE: Made him more festive, [Image: miyt5h.png]. Smile
[Image: Little_lamp_in_dark_room.jpg]


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If poison were to be implemented, what about electrocution? That's a STAPLE.

For poisoned status most of the fighters would have to be in a sickly green pallete and a diffrent idle, so IDK.
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I totally agree with Gaia on electricity/shocking.
Seeing as poison would affect them for a long period of time, I think they would probably just periodically flash green in a hurt pose, otherwise a new spriteset would be needed.
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Considering making him move i=his arm, because I feel it needs more.
[Image: Little_lamp_in_dark_room.jpg]


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