Users browsing this thread: 1 Guest(s)
AOSTH/SATAM Sonic
#1
[Image: satam_sonic.png]

AOSTH/SatAM Sonic from the Modern Genesis Project. Ready for submission.
Thanked by: Garamonde
#2
Again, nice looking sheet, but if you want to submit this, you'll have to post this in the submission thread.
[Image: 27348983yu7.png]
Thanked by: Garamonde
#3
Surprise Submitting? Big Grin
Yay!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: Garamonde
#4
(02-11-2012, 01:53 AM)A.J. Nitro Wrote: Again, nice looking sheet, but if you want to submit this, you'll have to post this in the submission thread.

Ah, okay. Wasn't sure if it had to have a topic in this discussion board first.
Thanked by:
#5
(02-11-2012, 03:40 AM)unstoppablethombo Wrote:
(02-11-2012, 01:53 AM)A.J. Nitro Wrote: Again, nice looking sheet, but if you want to submit this, you'll have to post this in the submission thread.

Ah, okay. Wasn't sure if it had to have a topic in this discussion board first.


You are right.

You usually need a sort of criticism here to get customs submitted into submissions.
[Image: FmY9K.jpg]

Thanked by:
#6
that certainly fooled me as another sonic three sprite edit.
Thanked by: Garamonde
#7
Why is it that no matter what angle sonic's head is turned, his spines always face the same way, thus giving him a huge bald spot?
Thanked by:
#8
due the way those features were designed, most people can't really translate them into a 3D object. or couldn't

ergo, sonic was originally designed as a "sideview" character in sonic 1. wich leads to believe he basically has a single row of spikes on the back of his head, or at least the people behind sonic satam did.

fortunately, that was quite easily fixed in later desings.


Forum Jump: