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[In Development][Fangame][Unpaid Team] The Chao Tales (Chao based RPG)
#1
Updated on 01/27/11 7:47 PM

[Image: tctlogo1.png]

Base Info
Engine: RPG Maker XP
Series: Sonic the Hedgehog/Chao
Demo: Yes
Full-Game: No

Downloads
The Chao Tales Open Beta *NEW LINK
*New link for Remix Soundtrack coming soon.

Story
The storyline will be split into four chapters, each one after chapter one released as an expansion to the main game. Each chapter will feature it's own major sub-plot and end-boss. Of course, any stat changes, items, progress, quests and such will be transferred to the next expansion if a save file from the last chapter is present. (Chapter I: Station Square, Chapter II: Mystic Ruins, Chapter III: Oilutopia, Chapter IV: Outer Space, and Space Colony Ark)

Features
*The class system is based off of the Chao evolution aspect, and there are five alignments (neutral, hero, dark, rose, and chaotix) and five attributes (none, run, power, fly, swim) total, not counting attributes. Growth of the main character is controlled by a grid like system akin to FFX's Sphere Grid or FFXII's License Grid, called the Chao Evolution Grid. It's not the only way the main character can grow, there are other methods such accessories akin to Pokemon's EV held items and stat boosting items.
*The cast of the game is the main character (default name is Chaoin) and a select group of characters based off of my friends and acquaintances. Also making appearances in the game are special NPCs you can recruit (mainly the gold, silver, and black Chao) and character chao versions of all the major characters in the Sonic the Hedgehog series. I am however, thinking of bringing back the original clan like idea.
*The game has a simple random weather system, it's merely for display and to add a little charm. The types of weather are normal weather (normal light, no effects), intense sunlight (brighter, lens glare effect), rain (darker, rain, duh), storm (much darker, heavier rain with thunder flashes), and snow (just darker, and snow). However, certain areas have special weather that nullifies the system such as rainbows or sandstorms.
*The game will feature a item/device that has a special function; the game uses the original sound pieces for each location and then there's a specially selected remix. The device called the Music Swap App will allow players to either: switch the current map's original composition or it's remixed version, or the entire soundtrack.
*Other features in the game include a Pokemon style tree growing system, skins (accessories that change the base color of Chaoin akin to special color Chao from the Black Market), themes (different windowskins, based off of SA2/B's themes system), and netplay multiplayer.

Locations
Station Square
Junkyard (The remains of Eggman's ship, the Egg Carrier. Scrapped parts and robots is mostly what is here but some item boxes and the black Chao egg is found here as well.)
Oilutopia (Eggman's new base, which is also a mobile base too. Situated on a large lake of oil, the base had metallic pillars that dig into the oil lake's bed for support. Oilutopia is seperated into different sections and requires use of puzzles to get to other sections and activate machines in the base.)
Mystic Ruins*
Angel Island*
South Island
Outer Space***
Space Colony ARK
Little Planet
Green Hill Zone**
*Mystic Ruins and Angel Island are technically part of South Island.
**Secret area. 2D, and Sonic 1 style graphics, and gameplay.
***Includes the mini planets visited in SA2/B.

Progress (just a estimate)
Overall: 15%
Script: 75%
Mapping: 7%
Story: 90%
Events: 80%
Graphics: 50%
Demo: 100%

Development Team
Creator: LaDestitute/Spike/Miles Castea
Head Developer: LaDestitute/Spike/Miles Castea
Spriters: Ryu (three positions available) [NEEDED]
Scripters: GubiD (three positions available) [NEEDED]
Composers: None (four positions available)
Mappers: None (four positions available)
Game Testers: None (four positions available, and game testers get the next stable public release early)
Special Thanks: None so far

Characters
[Image: chaob.png]
The main character in the game, the one you play as. S/he is not very important at the beginning but their actions will seal their fate. The game will ask you some questions at the beginning and give you an opportunity to name your character. If the player does not like the name they picked, they can use a item later on to change the name of the main character, called a "Rename Card".
[Image: charlesm.png]
A suspicious looking Neutral/Power Chao who lives in the sewers of Station Square and his name is Charles "Kabewm" Megaton. He sells the player pyrotechnic/explosives supplies, allowing them to make their own pyrotechnics and explosives. Charles looks around randomly often like he's freaked out because truth is...the feds are after him for selling the stuff without a license.
[Image: chaoley.png]
Chaoley is his name and competition is his game. He is a carrot orange/slightly greenish brown two-tone Chao who never hatched out of his egg completely. He is the primary rival of the main character in the game, and personality wise; Chaoley is quite rude, bratty, and verrry competitive. He's also a homage to Jr Troopa.
What makes him unique is that he can be fought in multiple places during certain points in the storyline, and this decides his alignment, attributes, and weaponry/tactics as you progress.

Notes
*The game is currently in alpha version. While the majority of mechanics are in place and functioning, I am taking a bit of time to polish them and make a custom menu and such before I move on.

Current Progress Point
Currently, I am working on polishing the mechanics and adding last minute things originally planned.

Support Bars & Banners
This section is for support bars and banners, and my friend Zchin made a nice userbar for you all to use (below is the code):
[Image: choauserbar.png]
Code:
[url=http://www.spriters-resource.com/community/showthread.php?tid=16483][img]http://img339.imageshack.us/img339/8090/choauserbar.png[/img][/url]

Screenies
Title Screen
Battle System (In Action)
Current Battle System
Testing Map
Storm
Shop Window
Save Ring (credit goes to Derek for the sprites)
Chat with the Chao Principal
Character Database Snippet
Wild Book/Chaopedia
Chao Evolution Grid
Cliffs
Chao Stadium Cave 1
Chao Stadium Cave 2
Cyber-Net Inc Progress Machine
New Title Screen

Credits
Sonic & all related settings, characters, and trademarks: SEGA/SonicTeam
Chao Sprites: Dragon Goddess and Gamerguy
Title Screen Words/Title: Jbrist
Battle/Mini-Boss/Boss Theme: Nexus007
Titlescreen Theme: Sega & SonicTeam (Sonic Chronicles)
Play the open beta for the rest of the credits.
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#2
I'm just going to say this game looks horrible.

The style clashing, the use of default RPG Maker, the mixing of fonts, the using of Arial font, the mixing of menu designs, the bland menu designs, wide open maps (in the sense they're empty, not big) etc.

The suspicious shows some weak editing skills, especially for a Sonic edit.


I don't care if it's alpha or not, but some care should've been put into the look itself.
The maps, especially.

Not commenting on the engine/gameplay because it's not yours, it's Enterbrain's.


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#3
(01-26-2011, 02:14 PM)Prontron Wrote: I'm just going to say this game looks horrible.

The style clashing, the use of default RPG Maker, the mixing of fonts, the using of Arial font, the mixing of menu designs, the bland menu designs, wide open maps (in the sense they're empty, not big) etc.

The suspicious shows some weak editing skills, especially for a Sonic edit.


I don't care if it's alpha or not, but some care should've been put into the look itself.
The maps, especially.

Not commenting on the engine/gameplay because it's not yours, it's Enterbrain's.
Style clashing? What are you talking about? Default? I'm not using any of the default stuff for the most part, the combat system is custom. And that's not the arial font, mind you...some of these screenshots where from very early versions of the game. The mapping, I know it's looks bad...but it's not my best skill and I'm working on it to improve it. "The suspicious shows"? What? I can't even understand that.
Again, it's a WIP game. You don't have to be so critical about your criticism, and it's not constructive criticism either.
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#4
I'm not one to bash, but that title screen does look like random ripped sprites thrown together. The character sprites clash with the background because the bg is of a much more realistic style. Maybe if you picked something similar to, idk, M&L? Or maybe edit the background to make it look more cartoony.
I believe Protron meant you were using a lot of default RPGM graphics. But that's okay, they're probably placeholder.

Is the second character an edit? It looks pretty bad compared to the first. Even if it isn't an edit, I suggest improving it.

Can't comment on anything else, because I know nothing about Sonic. :X

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#5
Oh, that's an old title screen...back when the project was in infancy, here's the new one; which looks much better:

http://img146.imageshack.us/g/mainscreenb.png/
The text is custom (wasn't made by me, but I had it made for the game), and the background is copyright of SonicTeam. Otherwise, I put both title screens together myself, and it's all evented. Btw, Proton is mostly wrong about the graphics. The majority of it are Chao sprites, custom graphics, and a custom tileset for RMXP called Breeze Revolution (again, not mine). The reason why I called his post criticism and not constructive criticism is because he did not even provide a hint or inking of how I could improve. http://www.rpgrevolution.com/lunaproduct...index.html
The second character, sorta. While the base sprite is an existing chao sprite (N/P Chao), the cape/cloak isn't mine.

Btw, along with other copies of this topic on other forums; I plan to update the first post. Most of them are somewhat outdated anyway.
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#6
Being critical isn't a factor in taking criticism unless you /rage at the drop of a hat.

Especially when it's Sonic Fan Game #91124234235235.

(01-26-2011, 05:57 PM)LaDestitute Wrote: The reason why I called his post criticism and not constructive criticism is because he did not even provide a hint or inking of how I could improve.

Because saying what's wrong clearly means that I think you should keep those things in.

If you had some logic, you could pull out the basics.

Like style clashing.
What could that possibly mean?
Must have something to do with styles clashing.

For example, Default RPG Maker tiles or whatever you used mixed with Sonic Advance are miles apart in style and appearance that's so obvious, it beats you over the head.


Empty maps are a problem.
Well, that clearly doesn't mean fill them up.


"The suspicious" was a typo, but if you couldn't figure out what that sentence meant, then I'm surprised you can actually post in English.

>There was one actual Sonic edit on page
>Named "suspicious chao"
>is an edit

Fucking rocket science.
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#7
I know, there's dozens of Mario, Sonic, etc fangames (small handful actually being good games) but how often do you see a game with Chao main characters, and not in the context of just being pets?
Did you not listen to me? Those screenshots where old ones back from the project's infancy, it was merely for testing. I don't use RMXP tilesets with this game anymore. Again, my mapping isn't perfect; I'm working on it. Cut me some slack, ok? I'm trying to improve my skills as I go along.
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#8
Might actually try this soon to crit the beta.
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#9
Mmkay, I cleaned up the topic a bit and removed most of the outdated info.
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