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#76
I suppose this wasn't not to be expected; added the first two trial characters for DDMS2.
Thanked by:
#77
FUCK YES, saves me having to do it Wink

Great stuff!
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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#78
Added the rest of the trial characters for DDMS2.
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#79
Fuck yeah! Now sticking these up.
And I mean the sheets.
Not the collective penises of the community.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Thanked by:
#80
No rips today, but a notice that I've uploaded a new release for TiledGGD.

The main new feature is the support of Lua plug-ins. (yes, I got that idea from Tahaxan) For a sort-of-tutorial/instruction manual for the plug-in system, go here.
Another notable feature is that you can now save the entire graphics at once. Just pick the appropriate item in the File-menu.
(And there have been some bugfixes of course)


Next up in the list: support for files compressed by the default GBA/DS compression algorithms.
Thanked by: Superliger, Superliger
#81
Remember that error I told you about when trying to open the DATs for the Rockman X5 and 6, still got them with this release. Unless you never got around to it.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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#82
(03-13-2009, 07:37 PM)deathbringer Wrote: Remember that error I told you about when trying to open the DATs for the Rockman X5 and 6, still got them with this release. Unless you never got around to it.
I remember, but I still have not a clue how I can fix that =/
Thanked by:
#83
Awesome! I'll give this a try a little later.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Thanked by:
#84
Here's the same error but with the new version, so in case it has any better in-sight to it.

PHP Code:
See the end of this message for details on invoking 
just
-in-time (JITdebugging instead of this dialog box.

************** 
Exception Text **************
System.UnauthorizedAccessExceptionAccess to the path 'E:\adam\PATTERNSETS\MMX6PS\ROCK_X6.DAT' is denied.
   
at System.IO.__Error.WinIOError(Int32 errorCodeString maybeFullPath)
   
at System.IO.FileStream.Init(String pathFileMode modeFileAccess accessInt32 rightsBoolean useRightsFileShare shareInt32 bufferSizeFileOptions optionsSECURITY_ATTRIBUTES secAttrsString msgPathBoolean bFromProxy)
   
at System.IO.FileStream..ctor(String pathFileMode mode)
   
at TiledGGD.BindingTools.Filter.Passes(String filename)
   
at TiledGGD.BindingTools.FilterSet.Passes(String filename)
   
at TiledGGD.BindingTools.Binding.Binds(String filenameBindingType type)
   
at TiledGGD.BindingTools.BindingSet.TryToBind(String filenameBindingType type)
   
at TiledGGD.BrowsableData.loadData(String filename)
   
at TiledGGD.GraphicsData.load(String filename)
   
at TiledGGD.MainWindow.openGraphTSMI_Click(Object senderEventArgs e)
   
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object keyEventArgs e)
   
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs eToolStripItemEventType met)
   
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs eToolStripItemEventType met)
   
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   
at System.Windows.Forms.Control.WmMouseUp(MessagemMouseButtons buttonInt32 clicks)
   
at System.Windows.Forms.Control.WndProc(Messagem)
   
at System.Windows.Forms.ScrollableControl.WndProc(Messagem)
   
at System.Windows.Forms.ToolStrip.WndProc(Messagem)
   
at System.Windows.Forms.ToolStripDropDown.WndProc(Messagem)
   
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Messagem)
   
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Messagem)
   
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWndInt32 msgIntPtr wparamIntPtr lparam)


************** 
Loaded Assemblies **************
mscorlib
    Assembly Version
2.0.0.0
    Win32 Version
2.0.50727.42 (RTM.050727-4200)
    
CodeBasefile:///C:/WINDOWS/MICROSOFT.NET/FRAMEWORK/V2.0.50727/mscorlib.dll
----------------------------------------
TiledGGD
    Assembly Version
2.0.0.0
    Win32 Version
2.0.0.0
    CodeBase
file:///C:/WINDOWS/DESKTOP/TILEDGGD.EXE
----------------------------------------
System.Windows.Forms
    Assembly Version
2.0.0.0
    Win32 Version
2.0.50727.42 (RTM.050727-4200)
    
CodeBasefile:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version
2.0.0.0
    Win32 Version
2.0.50727.42 (RTM.050727-4200)
    
CodeBasefile:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version
2.0.0.0
    Win32 Version
2.0.50727.42 (RTM.050727-4200)
    
CodeBasefile:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml
    Assembly Version
2.0.0.0
    Win32 Version
2.0.50727.42 (RTM.050727-4200)
    
CodeBasefile:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** 
JIT Debugging **************
To enable just-in-time (JITdebuggingthe .config file for this
application 
or computer (machine.configmust have the
jitDebugging value set in the system
.windows.forms section.
The application must also be compiled with debugging
enabled
.

For 
example:

<
configuration>
    <
system.windows.forms jitDebugging="true" />
</
configuration>

When JIT debugging is enabledany unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box


Oh, fuck, I think I finally found the problem. It doesn't read anything that has the Read-only Attribute attached, I just removed it and it opens with no problems. You might want to make a note of it in case someone else gets this problem.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
Thanked by:
#85
(03-14-2009, 08:02 AM)deathbringer Wrote: [...]
Oh, fuck, I think I finally found the problem. It doesn't read anything that has the Read-only Attribute attached, I just removed it and it opens with no problems. You might want to make a note of it in case someone else gets this problem.
Thanks. I thought these files would pose no problem, as I explicitly stated in the code that I want to open files only for reading. =/
Anyway, it seems I found the problem, and a fixed version is now available for downloading. =)
Thanked by:
#86
I think with this new version you just saved a ton of time. Is there a way to open GBA games up like tahaxan does with DS games?
avatar and signature custom made by me Smile

My TSR sprite topic
[Image: ZoidsProject.png] last updated on: December-22-09 fixed weapons sheets 1 and 2 and the republic and imperial sheets
[Image: l_b489bf24c48c43a689123b07de56b838.gif]<-----my first sprite I made

[Image: zoid_but_1.png]--- come and visit my zoids sprite site.

I don't care what jerks say/think.Tongue
Thanked by:
#87
(03-14-2009, 09:02 AM)Ridleymaster Wrote: Is there a way to open GBA games up like tahaxan does with DS games?
No, at least not exactly. The GBA games do not store their internal filesystem. I'm not sure if it's possible do dissect the games without the filesystem. =/
Thanked by:
#88
I tried the new version and it is even better than before (I can now rip some arcade games like My Hero and Wonder Boy in Monster Land that I couldn't before), at this rate I'll stop using TileMolester which I still do on some cases. Speaking of which, in the next version, will there be a 3 Bit per Pixel Format? It's just that some Master System/Game Gear and I believe Sega arcade games use that.

Anyway I got this error while trying to open the files from Donkey Kong Jungle Climber:

Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileLoadException: Could not load file or assembly 'lua51, Version=0.0.0.0, Culture=neutral, PublicKeyToken=1e1fb15b02227b8a' or one of its dependencies. This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. (Exception from HRESULT: 0x800736B1)
File name: 'lua51, Version=0.0.0.0, Culture=neutral, PublicKeyToken=1e1fb15b02227b8a' ---> System.Runtime.InteropServices.COMException (0x800736B1): This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. (Exception from HRESULT: 0x800736B1)
   at LuaInterface.Lua..ctor()
   at TiledGGD.BindingTools.LuaTool.loadFile(String filename)
   at TiledGGD.BindingTools.BindingSet.TryToBind(String filename, BindingType type)
   at TiledGGD.BrowsableData.loadData(String filename)
   at TiledGGD.GraphicsData.load(String filename)
   at TiledGGD.MainWindow.openGraphTSMI_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)




************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
TiledGGD
    Assembly Version: 2.0.1.0
    Win32 Version: 2.0.1.0
    CodeBase: file:///C:/Games/yy-chr_e/GGD/TiledGGD.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
LuaInterface
    Assembly Version: 2.0.0.16708
    Win32 Version: 2.0.0.16708
    CodeBase: file:///C:/Games/yy-chr_e/GGD/LuaInterface.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Knowing me, I probably forgot to do something.
Thanked by:
#89
The only way I know of opening GBA games is by tilemole. On the other hand this is an on going thing that is updated now and then not once or twice a year like some others.
avatar and signature custom made by me Smile

My TSR sprite topic
[Image: ZoidsProject.png] last updated on: December-22-09 fixed weapons sheets 1 and 2 and the republic and imperial sheets
[Image: l_b489bf24c48c43a689123b07de56b838.gif]<-----my first sprite I made

[Image: zoid_but_1.png]--- come and visit my zoids sprite site.

I don't care what jerks say/think.Tongue
Thanked by:
#90
Are you opening it from the disc itself? If so, copy the file to your hard drive, remove the read-only attribute, and then try opening that file.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
Thanked by:


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