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[GAME][UNPAID TEAM][SCRAPPED] - Twilight Crescendo
#16
(06-04-2010, 11:27 PM)Ran Master 27 Wrote:
(06-03-2010, 08:00 PM)DragonBoy Wrote: No screenshots yet. I don't understand your other question though.

What kind of sprites are you looking for?

8-Bit like sprites? High quality sprites?
Larger type sprites like SF or smaller sized sprites relatable to the Mario Series??

Specifics please.

Large like these: http://www.spriters-resource.com/other_systems/prinny/

Quote:What type of weapon will she be using? I need to know so I can put her in the stance that will accommodate the weapon for it's best use.

None. She kicks and punches.

Quote:Sorry to let you down, but the promise of "A split of the profits" won't sway most pixel artists. Unless you have the kind of budget to pay a pixel artist well, most of the folks here are going to turn down the offer. Hand-drawn art and animation is one thing, and I'm sure there'd be some people more-than-willing to do it for free, but pixel art is a long, strenuous process, and unless they're working for themselves, hardly any of them will do it for free.

Sorry, but that's the most I can promise at the moment. But our pixel artist won't work by him/herself of course. Our modeler and programmers are willing to join.
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#17
(06-06-2010, 02:11 AM)TheProtalGruru Wrote: pixel art is a long, strenuous process,
go kill yourself.

if pixel art is such a bother then why even do it at all? i love spriting and im ok with working for free.

not on this cuz to be blunt, the concept bores me.
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#18
(06-06-2010, 10:05 PM)Burn Wrote:
(06-06-2010, 02:11 AM)TheProtalGruru Wrote: pixel art is a long, strenuous process,
go kill yourself.

if pixel art is such a bother then why even do it at all? i love spriting and im ok with working for free.

not on this cuz to be blunt, the concept bores me.
He said it was long and strenuous (which it kinda is, especially if you're spriting for an actual game-- why do you think that so many projects die?), not that he doesn't like it. No need to be overly harsh on someone's opinion :l
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#19
I know I might be wasting my time, but I'll do anything to pique some interest. The entire team believes pixel art will be more flexible to work with.
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#20
Still looking for help
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#21
I'd suggest making some somewhat passable placeholder art and working on a playable demo of the engine before moving on to getting an artist. The better your engine, the more likely you are to get a good artist.
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#22
Our programmer is working on a demo but we still need a pixel artist. I have edited the first post with more details.
[Image: H4KAm.gif]
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#23
I'm not that familiar with pixel art but here's what I came up with[Image: Gladis_spritebyDasani.PNG]
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#24
No. That just feels like a poor resize of the concept art. I suggest doing something from scratch.

EDIT: here's an example of how it could be (but it could be less detailed imo)

[Image: twilightcrescendo.png]
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