Users browsing this thread: 1 Guest(s)
Lock's Quest Startup GUI
#1
Hey guys. I've used this site for a long time and I figured I should give back.

Nintendo DS

Lock's Quest

[Image: startup.png]


Enjoy!
[Image: sig.png]
Thanked by:
#2
Ive never heard of lock quest before
Thanked by:
#3
(04-14-2010, 03:04 AM)Mr M. Wrote: Ive never heard of lock quest before

It's a real time strategy game. You build things and units and fight. The only reason I found it was because I liked the size of it's unit sprites that I found on this site.
[Image: sig.png]
Thanked by:
#4
(04-14-2010, 06:16 AM)Grim Wrote:
(04-14-2010, 03:04 AM)Mr M. Wrote: Ive never heard of lock quest before

It's a real time strategy game. You build things and units and fight. The only reason I found it was because I liked the size of it's unit sprites that I found on this site.

Wait so you didnt make it you found it? The game sound pretty cool though Cute
Thanked by:
#5
oh man awesome. but what are you using to emulate? the colors seem off.
Thanked by:
#6
(04-14-2010, 02:10 PM)Arkinea Wrote: oh man awesome. but what are you using to emulate? the colors seem off.

Heyy, I've actually been meaning to get in touch with you about if there were any unit sprites left in the game that hadn't been ripped yet (like the archer, pikeman, etc). I never played the game beyond trying to rip sprites from it, but the graphics are perfect placeholders for the TBS strategy game I'm developing.

Currently I'm using DesmuMe with the OAM/Tile/Sprite viewer. I've been having problems finding the palette offset so yeah the color is probably off.

BTW, here's the archer in my game:

[Image: gallery_1_5_59527.png]
[Image: sig.png]
Thanked by:
#7
Whoa. Hey, Grim. What's up?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by:
#8
Of the people, that's all there is. But there are still more enemies.

wow i didnt even realize there was a tile viewer

ugh i tried fixing the palette thing, only way i can figure out is to open a save state from when the palette was ok. but i don't know how it got that way in the first place.

awww he looks lonely.
Thanked by:
#9
Quote:Whoa. Hey, Grim. What's up?
Hey, how's it goin?

(04-14-2010, 08:05 PM)Arkinea Wrote: Of the people, that's all there is. But there are still more enemies.

wow i didnt even realize there was a tile viewer

ugh i tried fixing the palette thing, only way i can figure out is to open a save state from when the palette was ok. but i don't know how it got that way in the first place.

awww he looks lonely.

Hmm, are any of the enemies humans or are they all those weird robot things?

Haha, he is lonely. I just converted the game from 2D orthogonal (square map) to isometric, so I have to make isometric sprites for all of his friends and enemies. With ripping the sprites, I've tried TilED and Tile Molester and couldn't figure out where things started and ended. It's like how FFTA sprites are stored as 4 pieces for each individual frame in each sprite. It would take hours to rip it.
[Image: sig.png]
Thanked by:
#10
Yeah all the robots.

I use GGD to find the palette offset.
Thanked by:


Forum Jump: