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Adventure Bosses and Enemies




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Adventure Bosses and Enemies
SomeRandomGuy Offline
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Post: #46
RE: Adventure Bosses and Enemies
Or we could use snapshots in brawl, outline, and do whatever.
02-25-2010 03:57 AM
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red reaper Offline
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Post: #47
RE: Adventure Bosses and Enemies
i made a gommba along time ago and i dont know if we can use the bob-omb [Image: badies.png]
(This post was last modified: 02-25-2010 05:21 AM by red reaper.)
02-25-2010 05:20 AM
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Koopaul Offline
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Post: #48
RE: Adventure Bosses and Enemies
Bob-omb is an item so probably not.

Anyway I think we should do it Melee style and have three or four types of enemies per stage.

For example:

MARIO
Goomba
Koopa Troopa
Koopa Paratroopa

DONKEY KONG
Klaptrap
Kritter
Zinger

ZELDA
Octorok
Likelike
Redead

METROID
Zoomers
Side Hopper
Space Pirate

[Image: banjohead.png]Banjo-Kazooie Sprite Project [Image: kazooiehead.png]
(This post was last modified: 02-25-2010 06:29 AM by Koopaul.)
02-25-2010 06:15 AM
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Jdaster64 (02-26-2010)
AuraPigOnStilts Offline
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Post: #49
RE: Adventure Bosses and Enemies
Yeah, that sounds good to me. Remember there are more than four levels and we may need more suggestions, like

SONIC:
Egg-robots
Djinns
Badnicks

POKEMON:
Machop
Duskull
Dunsparce

etc.
02-25-2010 08:50 AM
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mutantyoshi Offline
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Post: #50
RE: Adventure Bosses and Enemies
YOSHI
Shyguy
Goonies
Flyguys

that is if we are doing a Yoshi level, since he is representing his own series...
02-25-2010 01:38 PM
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JoseFran Offline
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Post: #51
RE: Adventure Bosses and Enemies
From Mother:
- Pig Army Mask / Pokey Bots (Mother 3)
- New Age Hippie Retro (Mother 2)
- Li'l Miss Marshmallow (She could be a sub-boss before fighting against Porky)

From Ice Climber (Obvious, there are only four enemies)
- Polar bear
- Topi
- Condor
02-25-2010 01:53 PM
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Wes Offline
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Post: #52
RE: Adventure Bosses and Enemies
For the Zelda series, I think we should have each of the three enemies be based off of different games. Like having a ChuChu be an enemy, and make it look like it did in WW/MC/PH/ST. But then have maybe a Stalfos based off of TP. The last one could be from Ocarina of Time or maybe Zelda Wii once we learn more about it.
02-25-2010 02:30 PM
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JoseFran Offline
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Post: #53
RE: Adventure Bosses and Enemies
(02-25-2010 02:30 PM)Wes Wrote:  For the Zelda series, I think we should have each of the three enemies be based off of different games. Like having a ChuChu be an enemy, and make it look like it did in WW/MC/PH/ST. But then have maybe a Stalfos based off of TP. The last one could be from Ocarina of Time or maybe Zelda Wii once we learn more about it.

Chuchu and Stalfos are a great idea as enemies. From Ocarina of Time we can use again Redead, Octorok or Likelike.
02-25-2010 02:35 PM
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Baegal Offline
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Post: #54
RE: Adventure Bosses and Enemies
(02-25-2010 08:50 AM)Aurapigonstilts Wrote:  SONIC:
Egg-robots
Djinns
Badnicks
no.

we need the enemies before 2006, those were awful
Badniks
egg robots
G.U.N robots

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02-26-2010 01:32 AM
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Iceman404 (02-26-2010), D2S-Speed (02-26-2010)
D2S-Speed Offline
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Post: #55
RE: Adventure Bosses and Enemies
I have a suggestion for Sonic! Smile
[Image: 55675masher.png]
[Image: 4276408701_82bfe71a84.jpg]

Sonic 4

[Image: juriwtf.png]
02-26-2010 01:57 AM
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Iceman404 Offline
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Post: #56
RE: Adventure Bosses and Enemies
(02-26-2010 01:57 AM)Brawler1207 Wrote:  I have a suggestion for Sonic!
Sonic 4: the rehash of 1 and 2

Fixed Tongue

Why use that game's badnicks, instead of using the original ones? (Which will be much easier to sprite)

[Image: dariC.png]
(This post was last modified: 02-26-2010 02:15 AM by Iceman404.)
02-26-2010 02:10 AM
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D2S-Speed Offline
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Post: #57
RE: Adventure Bosses and Enemies
Because of course the original ones would be easier. Still these are way better remakes and we could use them from the upcoming Sonic game.

[Image: juriwtf.png]
02-26-2010 02:36 AM
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Iceman404 Offline
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Post: #58
RE: Adventure Bosses and Enemies
Well yeah, but couldn't we just use the less detailed ones? Or why not mix both?

[Image: dariC.png]
02-26-2010 02:45 AM
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Koopaul Offline
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Post: #59
RE: Adventure Bosses and Enemies
(02-25-2010 02:35 PM)JoseFran Wrote:  Chuchu and Stalfos are a great idea as enemies. From Ocarina of Time we can use again Redead, Octorok or Likelike.

Octoroks have been in nearly every Zelda game sinme the beginning. I suggest they stay. But look more like this:
http://www.gamehiker.com/gallery/display...m=8&pos=10

As that's closer to its original design.


Also if I may suggest that we keep the worlds down to the original 10 franchises of 64: Mario, DK, Zelda, Metroid, Yoshi, Kirby, Star Fox, Pokemon, F-Zero, Mother...

Plus the Multiman stage.

We can't go about making a bazillion stages for each franchise we got.

[Image: banjohead.png]Banjo-Kazooie Sprite Project [Image: kazooiehead.png]
(This post was last modified: 02-26-2010 04:02 AM by Koopaul.)
02-26-2010 04:01 AM
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Crash_Man Offline
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Post: #60
RE: Adventure Bosses and Enemies
(02-26-2010 04:01 AM)Koopaul Wrote:  
(02-25-2010 02:35 PM)JoseFran Wrote:  Chuchu and Stalfos are a great idea as enemies. From Ocarina of Time we can use again Redead, Octorok or Likelike.

Octoroks have been in nearly every Zelda game sinme the beginning. I suggest they stay. But look more like this:
http://www.gamehiker.com/gallery/display...m=8&pos=10

As that's closer to its original design.


Also if I may suggest that we keep the worlds down to the original 10 franchises of 64: Mario, DK, Zelda, Metroid, Yoshi, Kirby, Star Fox, Pokemon, F-Zero, Mother...

Plus the Multiman stage.

We can't go about making a bazillion stages for each franchise we got.
Expanding on that, how about worlds for the 10 64 franchises, and then 6 more for the general 3rd parties represented. For example, the SEGA stage could have a Sonic Part, but also a Monkey Ball Part and maybe a Billy Hatcher part.
Then the Capcom part could have Mega Man, then Street Fighter and maybe a Phoenix Wright part or something.
Namco could be part Katamari, Part Klonoa and part Classic Games(PacMan, DigDug, etc...)
And so on.
02-26-2010 05:11 AM
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