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summon night sprites?




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summon night sprites?
protoman zero Offline
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Post: #1
summon night sprites?
should I rip some summon night sprites? there's not too many of them on the site.
05-27-2008 12:27 AM
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EdpR Offline
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Post: #2
RE: summon night sprites?
go for it...

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05-27-2008 12:51 AM
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pie Offline
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Post: #3
RE: summon night sprites?
Just try if you think so.

click on the pic to go Smile Dance My Pance
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05-27-2008 12:53 AM
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protoman zero Offline
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Post: #4
RE: summon night sprites?
thanks. I'll post them in a week or two.
05-27-2008 01:42 AM
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GrooveMan.exe Offline
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Post: #5
RE: summon night sprites?
Go for it, but if it's the playable characters, do so without the weapons, so they're actually useful.

Boo has ripped most, if not all of the enemies, and a few of the rival smiths, although the rivals have several poses missing.
05-27-2008 01:51 AM
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protoman zero Offline
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Post: #6
RE: summon night sprites?
what do you mean?
05-27-2008 01:58 AM
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GrooveMan.exe Offline
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Post: #7
RE: summon night sprites?
If you plan to rip the playable characters from Summon Night (Cleru and Pratty, right?) Then make sure that you rip them without the weapons visible. This gives them more uses than having the weapon they were carrying permenantly lodged in their hand (the weapons have all been ripped anyway). Also be aware that their moveset changes depending on the type of weapon equipped.

Another user called Boo has also been ripping from Summon Night, although he's ripped the enemies, rather than the player characters. He's finished nearly all the monsters, but the rips of human foes are incomplete.

Although I've just hit a notion: Which SN game did you mean exactly? There are several; I'm assuming you mean Summon Night: Swordcraft Story on the GBA. If not, then you can disregard my earlier post.
05-27-2008 02:05 AM
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protoman zero Offline
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Post: #8
RE: summon night sprites?
GrooveMan.exe Wrote:If you plan to rip the playable characters from Summon Night (Cleru and Pratty, right?) Then make sure that you rip them without the weapons visible. This gives them more uses than having the weapon they were carrying permenantly lodged in their hand (the weapons have all been ripped anyway). Also be aware that their moveset changes depending on the type of weapon equipped.

Another user called Boo has also been ripping from Summon Night, although he's ripped the enemies, rather than the player characters. He's finished nearly all the monsters, but the rips of human foes are incomplete.

Although I've just hit a notion: Which SN game did you mean exactly? There are several; I'm assuming you mean Summon Night: Swordcraft Story on the GBA. If not, then you can disregard my earlier post.

yeah, thats what I meant. I might do SNSS 2 if the first are good
05-27-2008 02:27 AM
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Kairos Offline
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Post: #9
RE: summon night sprites?
Can we work together on this? I was thinking about ripping the same game as well. It'd be faster and better if we work together.

Twitter/Youtube/Steam/Fromspring
05-27-2008 03:20 PM
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protoman zero Offline
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Post: #10
RE: summon night sprites?
Rags Wrote:Can we work together on this? I was thinking about ripping the same game as well. It'd be faster and better if we work together.

sure, I've done sword idle so far, and removed the sword. by the way, whats the best sprite editing program? i;m doing well but I need a better program. email your progress to bluexstriker@hotmail.com
05-28-2008 12:51 AM
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Owlthief Offline
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Post: #11
RE: summon night sprites?
please, rip sn sprites! i need them! (im a spriter, just not a ripper, and i like the summon night style a lot)

brb crying over evangelion 3.0
06-28-2008 08:30 PM
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GrooveMan.exe Offline
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Post: #12
RE: summon night sprites?
Thorn, do not necropost. Bumping threads this old, where the discussion has long since ended is frowned upon.

If you need to contact the member who started the thread, send him a PM instead.

I'll lock this for now, but if the OP wants it opened, he can message me.
06-29-2008 03:58 AM
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