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Ripping "World of Guns: Disassembly"
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(09-30-2016, 11:21 PM)Gelicider Wrote: After further research, it seems the gun models are stored using the Unity Web Player cache files. Anyone know how to crack those open? I heard some success stories about it

The offline PC version on the other hand, called Gun Disassembly 2, stores the gun model using .ivy files.

So which one do you guys think is easier to rip?

Well unity3d files are more"user friendly to extract, and you can get the full model, about ivy format it should be probably encrypted, so another option is to ripp the models using ninja ripper which is another easy way to obtain the models, but you need a bit of patient to rip the models. Anyway u should have no problems with each cases. ( u can even ripp unity3d models with ninja rippee with almost 100% success, but then u have to "assemble" the full model)

About the unity3d files: In most of the cases the game store the files somewhere offline, maybe temporarily in the temp files or in some hidden folded inside Document and settings/user/...etc. To convert the assets it's not a great problem, well it depends by the unity3d engine versione used in the game.
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RE: Ripping "World of Guns: Disassembly" - by Orwell - 10-01-2016, 06:11 AM

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